[Papervision3D] 3D office hall builder

speedok speedok at gmail.com
Mon Oct 6 02:50:21 PDT 2008


Succes ziet er goed uit. Er zijn nog wel wat bugs te fixen maar dat weet je
al zo te zien.


Bart Wttewaall-5 wrote:
> 
> Hey all,
> 
> I'm currently working on a big assignment and I'm nearing completion.
> 
> It's a 3D office hall builder: an online editor in which you can create
> your
> own office hall from ready-made blocks. It's directly accessable to
> guests,
> but when you'd like to save your project, registration will be required
> (not
> yet implemented).
> 
> Some big features:
> 
>    - project management
>    - generating a building by width/height/depth parameters
>    - multiple camera's
>    - camera tools
>    - object translation tools (yet to finish)
>    - render modes: transparent, wireframe, wireframe-no-culling, shaded &
>    textured (to do)
>    - a material library where you can set a material's color & tileable
>    texture (yet to finish)
>    - optimization of blocks: facing sides between neighbours are set
>    invisible to counter any sorting bugs and speed up the rendering
> 
> 
> I'm still having some problems though:
> 
>    - After generating a building, mousing over DAE's seems to be buggy.
> I'm
>    suspecting a faulty Mouse3D, VirtualMouse or ViewportLayer
>    - When using a UIComponent as a MovieMaterial (the translate gizmo), it
>    will be rendered in the top indexed layer. However when I try to click
> a
>    button in the material, and a DAE is overlapping it in the background,
> this
>    object gets the focus, not the material. Andy, any thoughts?
> 
> Known issues:
> 
>    - generating a building width a width & depth higher then 3 blocks
>    creates a building with a hole. This hole will be filled up later.
>    - saving a project as a registered user (me) doesn't work yet.
> 
> 
> Without further ado, I'd like to show a demo here and *would love to
> recieve
> feedback* from you guys.
> 
> http://www.mijnbedrijfshal.nl/demo4/Main.html (it's in Dutch)
> 
>    1. Open the application as a guest (bottom option), or login under my
>    name & password.
>    2. Create a new project (name required, description optional)
>    3. Now you can optionally generate a building, or skip that and build
>    your own manually.
>    4. Have fun!
> 
> Greets,
> Bart Wttewaall
> 
> _______________________________________________
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> Papervision3D at osflash.org
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> 
> 

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