[Papervision3D] 3D office hall builder
speedok
speedok at gmail.com
Mon Oct 6 02:50:21 PDT 2008
Succes ziet er goed uit. Er zijn nog wel wat bugs te fixen maar dat weet je
al zo te zien.
Bart Wttewaall-5 wrote:
>
> Hey all,
>
> I'm currently working on a big assignment and I'm nearing completion.
>
> It's a 3D office hall builder: an online editor in which you can create
> your
> own office hall from ready-made blocks. It's directly accessable to
> guests,
> but when you'd like to save your project, registration will be required
> (not
> yet implemented).
>
> Some big features:
>
> - project management
> - generating a building by width/height/depth parameters
> - multiple camera's
> - camera tools
> - object translation tools (yet to finish)
> - render modes: transparent, wireframe, wireframe-no-culling, shaded &
> textured (to do)
> - a material library where you can set a material's color & tileable
> texture (yet to finish)
> - optimization of blocks: facing sides between neighbours are set
> invisible to counter any sorting bugs and speed up the rendering
>
>
> I'm still having some problems though:
>
> - After generating a building, mousing over DAE's seems to be buggy.
> I'm
> suspecting a faulty Mouse3D, VirtualMouse or ViewportLayer
> - When using a UIComponent as a MovieMaterial (the translate gizmo), it
> will be rendered in the top indexed layer. However when I try to click
> a
> button in the material, and a DAE is overlapping it in the background,
> this
> object gets the focus, not the material. Andy, any thoughts?
>
> Known issues:
>
> - generating a building width a width & depth higher then 3 blocks
> creates a building with a hole. This hole will be filled up later.
> - saving a project as a registered user (me) doesn't work yet.
>
>
> Without further ado, I'd like to show a demo here and *would love to
> recieve
> feedback* from you guys.
>
> http://www.mijnbedrijfshal.nl/demo4/Main.html (it's in Dutch)
>
> 1. Open the application as a guest (bottom option), or login under my
> name & password.
> 2. Create a new project (name required, description optional)
> 3. Now you can optionally generate a building, or skip that and build
> your own manually.
> 4. Have fun!
>
> Greets,
> Bart Wttewaall
>
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>
>
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