[Papervision3D] tips for creating a physics engine
dsdsdsdsd
shannonhburnett at hotmail.com
Mon Oct 6 15:02:42 PDT 2008
hello;
I am toying with the idea of creating a simple 3d physics engine;
specifically, I want an object to come to rest on a oddly shaped floor, such
as a frisbee on a rocky ground;
my first thought is to apply a 'brain' to every vertex within the frisbee,
where each 'brain' can keep track of its vertical distance to the rocks
below;
3 PROBLEMS:
- processor intensive;
- if one vertex realizes that it needs to fall a little bit more, what will
keep it from stretching/distorting the frisbee;
- if there is a small pointy rock, such that no frisbee vertex were aligned
directly above it, the rock could penetrate the frisbee;
could anyone suggest other directions please;
thanks,
Shannon
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