[Papervision3D] Tweening primitive dimensions
Justin Lawerance Mills
JLM at justinfront.net
Mon Oct 6 17:11:25 PDT 2008
an easy way:
tween a solid movie with a transparent movie background both inside
a moviematerial
a hard way:
The vertex on a plane can be calculated at creation time for two
values and can then be tweened between, the standard plane is not
very flexible there is a HeightMap class that might be modifiable for
instance effects like this can be achieved.
http://www.justinfront.net/examples/as3/tweeningHead2.swf
On 6 Oct 2008, at 21:36, Kevin Burke wrote:
> Other than using scale, is there a way to tween, say, the actual
> height of a plane or depth of a cube?
>
> Thanks!
>
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