[Papervision3D] Model, UnwrapUVW or Collada...?

Andy Zupko azupko at zupko.info
Wed Oct 8 08:08:14 PDT 2008


It looks like you have faces underneath the model - which is why they  
show through as black.  I would make sure that you don't have a layer  
of faces underneath (or even two models?).  Maybe its some weird  
double sided material issue with the DAE... not sure really :P  This  
scene is definitely not to heavy for pv3d - nor is the black triangles  
a side effect of that.  Not sure why your materials aren't appearing  
either.  I would try exporting a simple box (after you unwrap UV -  
don't do anything else to the materials) - see if you can get that  
working first.

just a thought.

hope that helps - I don't know too terribly much about dae parsing. :)


On Oct 8, 2008, at 9:36 AM, Arnaldo Boico wrote:

> Hello everyone.
> I hope this list works, because I'm getting crazy with one work here  
> in the agency!! I really would like some help from more experience  
> users of Papervision.
> Well, what's the deal? Make a 3D building in 3D real time.
> I made the model (the truth is that I made about 10 or more  
> different models) and unfortunatelly,  no one works correctly.
>
> Step by step:
>
> Model (in 3D Max) - using the box model technique with editable poly  
> - and carefully trying to unify all the vertex and don't create  
> strange polys in the model
>
> Texturing: UnwrapUVW from 3DS Max - I apply the filter and click on  
> Edit -  than I select all elements, make the  
> Flatten(Mapping>>Flatten Mapping), than click on planar, than  
> flatten again (without select face by face - so maybe here is my  
> error).  When it's finished I go to Rendering >> Render to Texture ,  
> export the maps, put on the difuse map of the materials and export  
> the model
>
> Collada: I downloaded the Feeling Software plugins and I am  
> exporting with the default
>
>
> Well...and here you can see the results I've arrived.
> http://www.vangogh-creative.it/tests/papervision/colladaTest.html
>
> In this exemple, 2 textures are not loaded, but thsi is not the  
> point (I my computer it runs, and I make this online version very  
> fast).
>
>
> My big question in all this is: WHY my model always came with this  
> black squares? Looks like a videogame from Playstation with a bug.  
> Maybe it's too heavy for the processor?
> Well, This emails is getting to big, so, I hope (and I REALLY hope)  
> someone help me with this.
>
> Thank you very much all
> Arnaldo
>
>
>
>
> ----
> Arnaldo Boico
> Interactive Art Director
> via Mariani, 1 - 20063 cernusco s/N - Milano
> voice (+39) 02 9243129  02 92271321  02 92271346
> mobile (+39) 348 8557520 - fax (+39) 02 36545153
> www.vangogh-creative.it
> ----
>
>
>
>
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