[Papervision3D] Papervision QuadTree Support

Andy Zupko azupko at zupko.info
Tue Oct 14 18:15:05 PDT 2008


Oh yes, i forgot to mention.  Gouraud and Phong filters won't work  
with the QuadRenderEngine.  The shaders current implementation will  
have to be  redone a little to get it to work.  Hopefully we can get  
it figured out in the next few weeks.

-andy


On Oct 14, 2008, at 7:52 PM, John Brookes wrote:

> I make it break
> http://www.shrewballooba.co.uk/pv/hop/nothingset.jpg
> When it first loads I get the above, press R twice and it works.
> The material is a gourada material with primitive sphere body and  
> the rest DAE if that's any help.
>
> Tried it in another script with ALLFILTERS got same effect.
>
> tis a bit of a cpu hog (badum tish)
>
>
> 2008/10/14 Loockas <loockas at toras.pl>
>
> Great job as always Andy, I couldn't wait for this any more! :)
>
> However, is it me or the InteractiveScene3D events stopped responding?
>
> Andy Zupko wrote:
> >
> > Hey All -
> >
> > I've update the SVN (754) with QuadTree support.  Yes, this is
> > corrective z-sorting.  You can read up on it here:
> > http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/
> > , and get a more thorough walkthrough and some demos here:
> > http://blog.zupko.info/?p=177
> >
> > Report any bugs that might have been created, as there were a fair
> > number of revisions to the code base to get things running faster  
> and
> > to get this functionality integrated.
> >
> > enjoy!
> >
> > -Andy
> >
> > _______________________________________________
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> >
> >
>
>
> -----
> Łukasz Raszyk
>
> http://devblog.toras.pl http://devblog.toras.pl
> --
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