[Papervision3D] Stoping a DAE Loop
John Grden
neoriley at gmail.com
Wed Oct 22 07:24:58 PDT 2008
sorry, rewind needs to be updateToFrame, not updateToTime ;)
On Wed, Oct 22, 2008 at 9:23 AM, John Grden <neoriley at gmail.com> wrote:
> I've been doing this when the ANIMATION_COMPLETE fires (which I was
> believing was when the animation frames had all been parsed, not when the
> animation had completed playing):
>
> private function handleAnimationComplete(e:FileLoadEvent):void
> {
> _channels = animatedAirplane.getAnimationChannels();
>
> trace("channel count", _channels.length);
> rewind();
>
> _numFrames = 0;
> _currentFrame = 1;
>
> for each(var channel:AbstractChannel3D in _channels)
> {
> _numFrames = Math.max(_numFrames,
> channel.keyFrames.length);
> channel.updateToFrame(_currentFrame);
> }
>
> //trace("read the channels");
> dispatchEvent(e);
> }
>
> I also have these helper functions:
>
> public function rewind():void
> {
> trace("channels length",
> animatedAirplane.getAnimationChannels().length);
> for each(var channel:AbstractChannel3D in _channels)
> {
> channel.updateToTime(1);
> }
> }
>
> public function gotoFrame(frame:Number):void
> {
> for each(var channel:AbstractChannel3D in _channels)
> channel.updateToFrame(frame);
> }
>
>
> but to be honest, it's not working very well, I can't see to get the
> animation to stop on the first frame successfully. On top of that, the
> false flag for autoplay doesn't seem to work either. I've talked to Tim
> about it just this last week, and there's only one line in DAE that deals
> with that flag. So I'm not sure what the issue is.
>
>
> On Wed, Oct 22, 2008 at 9:14 AM, Andre Assalino <
> Andre.Assalino at chemistrygroup.co.uk> wrote:
>
>> Thanks for the tips.
>>
>> Cristoph, your's wouldn't work because I want it to NOT loop and what
>> you're saying just affects the autoPlay.
>>
>> And Avery, using a timer could be bad, because if there's cpu lag, it
>> might affect the animation and stop before it reaches the end. Right?
>>
>> So there should be an animation listener and I could just go ON_FINISH,
>> dae.stop();
>>
>> I'm guessing that doesn't exist then?
>>
>> Cheers,
>> Andre
>>
>>
>> On 22/10/08 10:05, "Avery" <numonesong at yahoo.com> wrote:
>>
>> You could set up a timer with a stop action
>>
>> var t = new Timer(3000, 1);
>>
>> <http://www.rogeraverymusic.com/><http://www.rogeraverymusic.com/>
>>
>>
>> --- On Wed, 10/22/08, zOrder <christoph.henzelmann at smeet.de> wrote:
>> From: zOrder <christoph.henzelmann at smeet.de>
>> Subject: Re: [Papervision3D] Stoping a DAE Loop
>> To: papervision3D at osflash.org
>> Date: Wednesday, October 22, 2008, 9:31 AM
>>
>> you can use the autoplay flag
>>
>> var dae:DAE = new DAE(false);
>>
>> then then the first frame of your animation will be displayed unless
>> you
>> switch to play
>>
>>
>> Christoph
>>
>>
>>
>> Andre Assalino wrote:
>> >
>> > Hi guys,
>> >
>> > Is there a way to prevent a DAE animation from looping automatically?
>> >
>> > I only wanted it to play once and stop.
>> >
>> > Cheers all,
>> >
>> > André Assalino
>> >
>> > _______________________________________________
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>> > Papervision3D at osflash.org
>> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>> >
>> >
>>
>>
>>
>>
>> André Assalino
>> Head of Flash
>> Chemistry Communications Group Plc
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>
>
>
> --
> [ JPG ]
>
--
[ JPG ]
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