[Papervision3D] scale vs rotation

jon at shovemedia.com jon at shovemedia.com
Wed Oct 29 05:32:26 PST 2008


when i use the scale(X,Y,Z) properties, it seems to
cause rotations to be multiplied by the scale amount.

Is it just me? Is this on purpose, or some glitch in the
transform matrix setup? Anything easy to be done about it?
A link? I dug thru the goog just a bit...

I'm on digest, cc me directly in your reply please.
tia,
:j




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