[Papervision3D] Sophie3D
Makc
makc.the.great at gmail.com
Thu Oct 30 06:46:45 PST 2008
here's the code to read that zobj:
var loader:URLLoader = new URLLoader;
loader.addEventListener("complete", onComplete);
loader.dataFormat = "binary"
loader.load(new URLRequest ("shoe.zobj"));
function onComplete (e:Event):void {
var ba:ByteArray = URLLoader(e.target).data;
ba.uncompress()
trace (ba)
}
you get loooong ascii dump in console.
On Thu, Oct 30, 2008 at 4:37 PM, Mike Mountain <mike.mountain at gmail.com> wrote:
> Or
>
> http://www.sophie3d.com/Sophie3D_Player/models/shoe/shoe.obj
>
> if you want the obj
>
> :P
>
> On Thu, Oct 30, 2008 at 2:35 PM, Memmie Lenglet <memmie at lenglet.name> wrote:
>>
>> Your message to Papervision3D awaits moderator approval :
>> Message body is too big (limit of 500 KB)
>>
>> Ok ... direct link :
>> http://www.sophie3d.com/Sophie3D_Player/models/shoe/shoe.zobj
>>
>> John Grden a écrit :
>>>
>>> somebody have the obj they can send me?
>>>
>>> On Thu, Oct 30, 2008 at 9:16 AM, Makc <makc.the.great at gmail.com> wrote:
>>>
>>>> how much polys is the shoe model? it looks pretty dense in wireframe
>>>>
>>>> On Thu, Oct 30, 2008 at 4:07 PM, John Grden <neoriley at gmail.com> wrote:
>>>>>
>>>>> well, I am confused - they say:
>>>>>
>>>>> "Sophie 3D can antialias render in realtime over 50.000 polygons with
>>>>> texture maps, reflection maps, transparent materials, an infinite
>>>>> number
>>>>
>>>> of
>>>>>
>>>>> lights and shadow planes."
>>>>>
>>>>> But I downloaded their demo's and loaded the sofa in 3DS - it's 2751
>>>>
>>>> polys.
>>>>>
>>>>> You run that in thier player, and I'm getting around 8-10fps on thier
>>>>> website. I'm sure they have shading/realtime lighting affects going
>>>>
>>>> (which
>>>>>
>>>>> as useless since the light source never moves - why do that?), but
>>>>
>>>> according
>>>>>
>>>>> to their claim, they can run 50,000 poly's with
>>>>> shading/lighting/reflection. This couch model / demo would indicate
>>>>> that
>>>>> they're no faster than PV3D - I might argue they're slower.
>>>>>
>>>>> So where is it? Where's the 50k demo with Reflection, shading, full
>>>>> antialias, transparent materials with infinit # of lights demo? Show
>>>>> me
>>>>> that, and i'm a beleiver hands down, no doubt.
>>>>>
>>>>> So far, I haven't seen much that PV3D can't do. These are great models
>>>>> (again, as I've said before - great modeling / texturing is paramount)
>>>>
>>>> and I
>>>>>
>>>>> think that's largely why everyone says "ooooh ahhhh".
>>>>>
>>>>> I'd LOVE to be wrong though - seriously. If someone has found a way to
>>>>
>>>> get
>>>>>
>>>>> 50,000 polys to run in flash player at a decent frame rate (above
>>>>> 15fps),
>>>>> that would awesome! that means there IS a magic pill that we've missed
>>>>
>>>> all
>>>>>
>>>>> this time (including any other 3D engines out there).
>>>>>
>>>>> On Thu, Oct 30, 2008 at 8:33 AM, Mike Mountain
>>>>> <mike.mountain at gmail.com>
>>>>> wrote:
>>>>>>
>>>>>> If anyone has Rhino then can you knock up a quick 50k poly test with
>>>>>> the
>>>>>> player?
>>>>>>
>>>>>> M
>>>>>>
>>>>>> On Thu, Oct 30, 2008 at 1:20 PM, tomsamson <blumenzuechter at gmx.de>
>>>>
>>>> wrote:
>>>>>>>
>>>>>>> yeah, looks nice while still. Are they really swapping out the model
>>>>>>> or
>>>>>>> just turning AA off? In either case i don´t like that a lot, already
>>>>
>>>> didn´t
>>>>>>>
>>>>>>> in Away, there´s too big off a difference between the high quality
>>>>>>> and
>>>>
>>>> the
>>>>>>>
>>>>>>> low quality version imho. Also i´d like it more if at least they set
>>>>
>>>> the AA
>>>>>>>
>>>>>>> setting to medium instead of low (of course ideally have options for
>>>>
>>>> all).
>>>>>>>
>>>>>>> Sure low brings better performance than medium and even more than
>>>>>>> high,
>>>>
>>>> but
>>>>>>>
>>>>>>> yeah, the difference is so big that the low version loocks sucky in
>>>>>>> my
>>>>
>>>> eyes,
>>>>>>>
>>>>>>> i´d rather go for a lower poly model or tweak other things than have
>>>>>>> it
>>>>
>>>> look
>>>>>>>
>>>>>>> all jaggy when interacting with it.
>>>>>>>
>>>>>>>
>>>>>>> John Grden wrote:
>>>>>>>>
>>>>>>>> looks very nice (the porche) - we'd seen this a while ago
>>>>>>>>
>>>>>>>> one thing they're doing is swapping when you rotate/move/scale the
>>>>>>>> scene. it swaps out something much more detailed when you stop
>>>>
>>>> moving.
>>>>>>>>
>>>>>>>> On Thu, Oct 30, 2008 at 8:05 AM, o renken <renkster at gmail.com
>>>>>>>> <mailto:renkster at gmail.com>> wrote:
>>>>>>>>
>>>>>>>> Hehe - damn, tnx Mike ;-)
>>>>>>>>
>>>>>>>>
>>>>>>>> 2008/10/30 Mike Mountain <mike.mountain at gmail.com
>>>>>>>> <mailto:mike.mountain at gmail.com>>
>>>>>>>>
>>>>>>>> Just download the player - you get the model obj as a test
>>>>
>>>> asset.
>>>>>>>>
>>>>>>>> On Thu, Oct 30, 2008 at 12:10 PM, o renken <renkster at gmail.com
>>>>>>>> <mailto:renkster at gmail.com>> wrote:
>>>>>>>>
>>>>>>>> iam trying to get that cow-model out of my cache to push
>>>>>>>> it to pv. does anybody know how to reconvert a zobj to
>>>>>>>> obj? ;-)
>>>>>>>>
>>>>>>>> 2008/10/30 Mike Mountain <mike.mountain at gmail.com
>>>>>>>> <mailto:mike.mountain at gmail.com>>
>>>>>>>>
>>>>>>>> getting a model to work in it is a right pain in the
>>>>>>>> arse.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thu, Oct 30, 2008 at 10:24 AM, o renken
>>>>>>>> <renkster at gmail.com <mailto:renkster at gmail.com>>
>>>>
>>>> wrote:
>>>>>>>>
>>>>>>>> But quite good z-sorting..
>>>>>>>>
>>>>>>>> 2008/10/30 Gil Birman <gil at allflashwebsite.com
>>>>>>>> <mailto:gil at allflashwebsite.com>>
>>>>>>>>
>>>>>>>> If this is the case then it seems silly that a
>>>>>>>> simple cad viewer is all they would use it
>>>>>>>> for....
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Oct 29, 2008 at 5:02 PM, Makc
>>>>>>>> <makc.the.great at gmail.com
>>>>>>>> <mailto:makc.the.great at gmail.com>> wrote:
>>>>>>>>
>>>>>>>> no it's not. if you read through code, you
>>>>>>>> would definitely notice
>>>>>>>> totally different style (the code is
>>>>>>>> obfuscated, but some stuff is
>>>>>>>> very ovious from what it does).
>>>>>>>>
>>>>>>>> On Wed, Oct 29, 2008 at 9:52 PM, Gil
>>>>>>>> Birman <gil at allflashwebsite.com
>>>>>>>> <mailto:gil at allflashwebsite.com>> wrote:
>>>>>>>> > I'm betting $1 this is based on PV3D.
>>>>>>>> >
>>>>>>>> > FYI -- It works in FP9.
>>>>>>>> >
>>>>>>>> > It looks like it is simply a 3d Object
>>>>>>>> viewer, so lack of interactivity and
>>>>>>>> > source code is not really an issue.
>>>>>>>> Probably geared towards people only
>>>>>>>> > needing 3d product visualizations.
>>>>>>>> >
>>>>>>>> > Gil
>>>>>>>> >
>>>>>>>> > On Wed, Oct 29, 2008 at 12:04 PM, Jake
>>>>>>>> Lewis <jakelewis3d at gmail.com
>>>>>>>> <mailto:jakelewis3d at gmail.com>> wrote:
>>>>>>>> >>
>>>>>>>> >> There is a quite advanced 3D engine in
>>>>>>>> development at
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>>
>>>> http://www.sophie3d.com/website/index_en.php
>>>>>>>>
>>>>>>>> >>
>>>>>>>> >> It seems to have a z-buffer, which as
>>>>>>>> it is F10 only I believe they
>>>>>>>> >> implemented ( along with the lighting
>>>>>>>> system) using the custom bitmap
>>>>>>>> >> filters.
>>>>>>>> >>
>>>>>>>> >> Very high polygon models.
>>>>>>>> >>
>>>>>>>> >> Closed (and obfuscated) source, $300
>>>>>>>> per domain license.
>>>>>>>> >>
>>>>>>>> >> At the moment it seems to have no
>>>>>>>> functionality beyond a spinning object.
>>>>>>>> >> A lack on interactivity beyond this
>>>>>>>> leaves it dead in the water in my
>>>>>>>> >> reckoning. I imagine they will roll
>>>>>>>> out an api/ flash component to allow
>>>>>>>> >> timeline interactivity etc.
>>>>>>>> >>
>>>>>>>> >> Jake
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>>
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>>>>>>>> >>
>>>>>>>>
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>>>>>>>> >>
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>>
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>>>>>>>> >
>>>>>>>>
>>>>>>>>
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>>>>>>>>
>>>>>>>>
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>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> -- http://www.renkster.de/
>>>>>>>>
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>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> -- http://www.renkster.de/
>>>>>>>>
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>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> -- http://www.renkster.de/
>>>>>>>>
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>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> [ JPG ]
>>>>>>>>
>>>> ------------------------------------------------------------------------
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>>>>>
>>>>>
>>>>> --
>>>>> [ JPG ]
>>>>>
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