[Papervision3D] Sophie3D

Andy Zupko azupko at zupko.info
Thu Oct 30 07:19:30 PST 2008


I'm sure they BSP the object and remove most of those triangles.  Once  
they get down to 10k its not murder to try and get that drawn - we  
have demos with that many tris, albeit not with env shaders :)

Open flash and have try to draw 32000 tris onEnterFrame - i bet it  
coudln't handle it even without projection.


On Oct 30, 2008, at 10:02 AM, Mike Mountain wrote:

> I took the risk not too expand all in gmail - it didn't pay off.
>
> Magic pills, Magic bullets - meh, humble pie?
>
> :P
>
> On Thu, Oct 30, 2008 at 3:00 PM, John Grden <neoriley at gmail.com>  
> wrote:
> magic pills!  get it right :)
>
>
> On Thu, Oct 30, 2008 at 9:56 AM, Mike Mountain <mike.mountain at gmail.com 
> > wrote:
> eeek - what was that about magic bullets?
>
>
> On Thu, Oct 30, 2008 at 2:54 PM, John Grden <neoriley at gmail.com>  
> wrote:
> 32,825 in max - NICE
>
>
> On Thu, Oct 30, 2008 at 9:50 AM, Memmie Lenglet  
> <memmie at lenglet.name> wrote:
> Is better ;) See it as plain text and count "f " (is it face  
> declaration ?) and found 11120 tokens
>
> For viper car (http://www.sophie3d.com/Sophie3D_Player/models/dodge_viper/dodge_viper.obj 
> ) found 32725 tokens
>
> Mike Mountain a écrit :
>
> Or
>
> http://www.sophie3d.com/Sophie3D_Player/models/shoe/shoe.obj
>
> if you want the obj
>
> :P
>
> On Thu, Oct 30, 2008 at 2:35 PM, Memmie Lenglet  
> <memmie at lenglet.name> wrote:
>
> Your message to Papervision3D awaits moderator approval :
> Message body is too big (limit of 500 KB)
>
> Ok ... direct link :
> http://www.sophie3d.com/Sophie3D_Player/models/shoe/shoe.zobj
>
> John Grden a écrit :
>
>  somebody have the obj they can send me?
> On Thu, Oct 30, 2008 at 9:16 AM, Makc <makc.the.great at gmail.com>  
> wrote:
>
>  how much polys is the shoe model? it looks pretty dense in wireframe
> On Thu, Oct 30, 2008 at 4:07 PM, John Grden <neoriley at gmail.com>  
> wrote:
>
> well, I am confused - they say:
>
> "Sophie 3D can antialias render in realtime over 50.000 polygons with
> texture maps, reflection maps, transparent materials, an infinite  
> number
>
> of
>
> lights and shadow planes."
>
> But I downloaded their demo's and loaded the sofa in 3DS - it's 2751
>
> polys.
>
> You run that in thier player, and I'm getting around 8-10fps on thier
> website.  I'm sure they have shading/realtime lighting affects going
>
> (which
>
> as useless since the light source never moves - why do that?), but
>
> according
>
> to their claim, they can run 50,000 poly's with
> shading/lighting/reflection.  This couch model / demo would indicate
> that
> they're no faster than PV3D - I might argue they're slower.
>
> So where is it?  Where's the 50k demo with Reflection, shading, full
> antialias, transparent materials with infinit # of lights demo?   
> Show me
> that, and i'm a beleiver hands down, no doubt.
>
> So far, I haven't seen much that PV3D can't do.  These are great  
> models
> (again, as I've said before - great modeling / texturing is paramount)
>
> and I
>
> think that's largely why everyone says "ooooh ahhhh".
>
> I'd LOVE to be wrong though - seriously.  If someone has found a way  
> to
>
> get
>
> 50,000 polys to run in flash player at a decent frame rate (above
> 15fps),
> that would awesome!  that means there IS a magic pill that we've  
> missed
>
> all
>
> this time (including any other 3D engines out there).
>
> On Thu, Oct 30, 2008 at 8:33 AM, Mike Mountain  
> <mike.mountain at gmail.com
> wrote:
>
> If anyone has Rhino then can you knock up a quick 50k poly test with
> the
> player?
>
> M
>
> On Thu, Oct 30, 2008 at 1:20 PM, tomsamson <blumenzuechter at gmx.de>
>
> wrote:
> yeah, looks nice while still. Are they really swapping out the model  
> or
> just turning AA off? In either case i don´t like that a lot, already
>
> didn´t
> in Away, there´s too big off a difference between the high quality and
> the
> low quality version imho. Also i´d like it more if at least they set
> the AA
> setting to medium instead of low (of course ideally have options for
> all).
> Sure low brings better performance than medium and even more than  
> high,
> but
> yeah, the difference is so big that the low version loocks sucky in my
> eyes,
> i´d rather go for a lower poly model or tweak other things than have  
> it
> look
> all jaggy when interacting with it.
>
> John Grden wrote:
>
> looks very nice (the porche) - we'd seen this a while ago
>
> one thing they're doing is swapping when you rotate/move/scale the
> scene.  it swaps out something much more detailed when you stop
>
> moving.
> On Thu, Oct 30, 2008 at 8:05 AM, o renken <renkster at gmail.com
> <mailto:renkster at gmail.com>> wrote:
>
>  Hehe - damn, tnx Mike ;-)
>
>
>  2008/10/30 Mike Mountain <mike.mountain at gmail.com
>  <mailto:mike.mountain at gmail.com>>
>
>      Just download the player - you get the model obj as a test
>
> asset.
>      On Thu, Oct 30, 2008 at 12:10 PM, o renken <renkster at gmail.com
>      <mailto:renkster at gmail.com>> wrote:
>
>          iam trying to get that cow-model out of my cache to push
>          it to pv. does anybody know how to reconvert a zobj to
>          obj? ;-)
>
>          2008/10/30 Mike Mountain <mike.mountain at gmail.com
>          <mailto:mike.mountain at gmail.com>>
>
>              getting a model to work in it is a right pain in the
>              arse.
>
>
>              On Thu, Oct 30, 2008 at 10:24 AM, o renken
>              <renkster at gmail.com <mailto:renkster at gmail.com>>
>
> wrote:
>                  But quite good z-sorting..
>                  2008/10/30 Gil Birman <gil at allflashwebsite.com
>                  <mailto:gil at allflashwebsite.com>>
>
>                      If this is the case then it seems silly that a
>                      simple cad viewer is all they would use it
>                      for....
>
>
>                      On Wed, Oct 29, 2008 at 5:02 PM, Makc
>                      <makc.the.great at gmail.com
>                      <mailto:makc.the.great at gmail.com>> wrote:
>
>                          no it's not. if you read through code, you
>                          would definitely notice
>                          totally different style (the code is
>                          obfuscated, but some stuff is
>                          very ovious from what it does).
>
>                          On Wed, Oct 29, 2008 at 9:52 PM, Gil
>                          Birman <gil at allflashwebsite.com
>                          <mailto:gil at allflashwebsite.com>> wrote:
>                          > I'm betting $1 this is based on PV3D.
>                          >
>                          > FYI -- It works in FP9.
>                          >
>                          > It looks like it is simply a 3d Object
>                          viewer, so lack of interactivity and
>                          > source code is not really an issue.
>                          Probably geared towards people only
>                          > needing 3d product visualizations.
>                          >
>                          > Gil
>                          >
>                          > On Wed, Oct 29, 2008 at 12:04 PM, Jake
>                          Lewis <jakelewis3d at gmail.com
>                          <mailto:jakelewis3d at gmail.com>> wrote:
>                          >>
>                          >> There is a quite advanced 3D engine in
>                          development at
>                          >>
>                          >>
>
>  http://www.sophie3d.com/website/index_en.php
>                          >>
>                          >> It seems to have a z-buffer, which as
>                          it is F10 only I believe they
>                          >> implemented ( along with the lighting
>                          system) using the custom bitmap
>                          >> filters.
>                          >>
>                          >> Very high polygon models.
>                          >>
>                          >> Closed (and obfuscated) source, $300
>                          per domain license.
>                          >>
>                          >> At the moment it seems to have no
>                          functionality beyond a spinning object.
>                          >> A lack on interactivity beyond this
>                          leaves it dead in the water in my
>                          >> reckoning.  I imagine they will roll
>                          out an api/ flash component to allow
>                          >> timeline interactivity etc.
>                          >>
>                          >> Jake
>                          >>
>                          >>
>
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