[Papervision3D] 3dsmax mapping question.
George Profenza
orgicus at gmail.com
Tue Sep 2 10:29:26 PDT 2008
Hi,
I've got a question that's not directly related to PV3D.
I'm using some models in pv3d exported from 3dsmax. I've done some nice
texture baking
on them and they work fine.
Someone else will work on the generated texture further on.There are some
gaps 3dsmax
adds to the generated texture between the uvw groups.
Using Flatting Mapping I still get a row of pixels that gets shared on 2 uvw
group.
I have no idea how to render the texture
without them. I'm using spacing 0 when I'm applying the UnwrapUVW modifier
and I've set spacing
to 0 also in the Automatic Unrwrap options in the Render to Texture Dialog.
Any hints ?
Thanks,
George
--
George Profenza,
Student, Certified Flash Designer & Developer
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