[Papervision3D] What's up with the Flash 10 API
Zeh Fernando
zeh at zehfernando.com
Fri Sep 5 10:11:48 PDT 2008
Personally, I think that as soon as the project reaches a certain state,
it can be 'frozen' (added as a tag to the repository?) and then move on
to the newest version without porting it back. The previous version will
always be available, it'll just lack a few features. This is sort of how
the AS2 version works now and I honestly think concentrating work on the
newest version helps.
My bet is that it will take one year for FP 10 to reach 90%.
http://spreadsheets.google.com/pub?key=pjaKnZUqwo-1XaUCJLlBQeA
If the new features are good enough, the industry itself will push it
and have a faster adoption. Even with Myspace and others requiring FP9,
one of the faster adoption rates we've seen was instead with FP 8
(although 9.115 looks good), probably because introduced a bunch of
great features (blending modes, bitmap data, bitmap cache, etc) that
really helped achieving the desired graphical effects some websites
demanded.
Zeh
Nick Collins wrote:
> While not everyone is using AS3, the adoption rate of Flash Player 9 has
> been very quick, thanks especially to sites like YouTube and MySpace
> who's video players require it. I'm sure that the Flash Player 10 will
> have a quick adoption rate as well. My guess will be 6 months after the
> public release.
>
> On Thu, Sep 4, 2008 at 12:21 PM, Dustin Sparks <pixelmixer at gmail.com
> <mailto:pixelmixer at gmail.com>> wrote:
>
> I'm curious how things will go with the Flash 10 version.
>
> I know it will be tons faster and I'll be all over it as soon as
> things are "playable", but considering the fact that quite a few
> people are just now adopting AS3 and CS3, how will things be updated
> and improved upon when the focus is put on flash 10, but everyone is
> still using 9? Will the team split and work partially on 9 and
> partially on 10? Or will 10 just be a backdoor kind of thing where
> the team just works on it when they have time and feel like it?
>
> Just curious, lots of questions. I'm very excited to see what kind
> of things are going to be done with 10.
>
> </Dustin
>
>
> On Thu, Sep 4, 2008 at 5:10 AM, Justin Lawerance Mills
> <JLM at justinfront.net <mailto:JLM at justinfront.net>> wrote:
>
> John
>
> [quote]
> Part of our problem will be to solve how we can keep from
> doubling up on the code base versions
> [/quote]
>
> any plans to take it to haXe it would be easier to have a ver
> that compiles for both?
> not got into doing haXe yet but it looks like a good way to go
> and there is a sandy and away based port out there already.
>
> ;j
>
> On 4 Sep 2008, at 05:11, John Grden wrote:
>
>> Hey Zeh, we've setup the branch so that we could start working
>> on a version of PV3D that would be flash 10 compatible.
>> Unfortunately, I can't answer all your questions about the
>> direction of PV3D with regards to flash 10 and the future.
>>
>> I can say that we've been messing with it individually and
>> finally got a version out there that was hacked together.
>> Part of our problem will be to solve how we can keep from
>> doubling up on the code base versions - Flash10 compatible
>> code will not compile with Flash9 compiler. So, there's some
>> planning there as well as implementation of the new
>> drawTriangles(), Vector objects and Matrix object that FP10
>> ships with. Then, there's PixelBender of course, and well,
>> let's just say there's a TON of stuff to have fun with and
>> alot of work.
>>
>> :)
>>
>> hth,
>>
>> John
>>
>> On Wed, Sep 3, 2008 at 5:43 PM, Zeh Fernando
>> <zeh at zehfernando.com <mailto:zeh at zehfernando.com>> wrote:
>>
>> Ok, a sort of generic question - with Flash 10's new API,
>> drawTriangles() and whatnot, what's in store for PV3D in
>> the future?
>> Will it be possible for it to take advantage of the new
>> features and
>> become faster/more accurate, potentially either creating a
>> version
>> dependency or forcing it to be a bit slower to work on
>> previous versions
>> of Flash? Or is it all just redundant? I'm just curious as
>> I haven't had
>> the time to investigate the new Astro features that deeply
>> yet and I
>> haven't seen it discussed that much around here.
>>
>>
>> Zeh
>>
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>>
>>
>>
>> --
>> [ JPG ]
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>
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> --
> [ Dustin J Sparks ]
> Interactive Developer / Creative Technologist
> p. (765) 760-3900
> http://djsparks.iweb.bsu.edu/portfolio/
>
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