[Papervision3D] What's up with the Flash 10 API

Zeh Fernando zeh at zehfernando.com
Fri Sep 5 10:11:48 PDT 2008


Personally, I think that as soon as the project reaches a certain state, 
it can be 'frozen' (added as a tag to the repository?) and then move on 
to the newest version without porting it back. The previous version will 
always be available, it'll just lack a few features. This is sort of how 
the AS2 version works now and I honestly think concentrating work on the 
newest version helps.

My bet is that it will take one year for FP 10 to reach 90%.

http://spreadsheets.google.com/pub?key=pjaKnZUqwo-1XaUCJLlBQeA

If the new features are good enough, the industry itself will push it 
and have a faster adoption. Even with Myspace and others requiring FP9, 
one of the faster adoption rates we've seen was instead with FP 8 
(although 9.115 looks good), probably because introduced a bunch of 
great features (blending modes, bitmap data, bitmap cache, etc) that 
really helped achieving the desired graphical effects some websites 
demanded.

Zeh

Nick Collins wrote:
> While not everyone is using AS3, the adoption rate of Flash Player 9 has 
> been very quick, thanks especially to sites like YouTube and MySpace 
> who's video players require it. I'm sure that the Flash Player 10 will 
> have a quick adoption rate as well. My guess will be 6 months after the 
> public release.
> 
> On Thu, Sep 4, 2008 at 12:21 PM, Dustin Sparks <pixelmixer at gmail.com 
> <mailto:pixelmixer at gmail.com>> wrote:
> 
>     I'm curious how things will go with the Flash 10 version.
> 
>     I know it will be tons faster and I'll be all over it as soon as
>     things are "playable", but considering the fact that quite a few
>     people are just now adopting AS3 and CS3, how will things be updated
>     and improved upon when the focus is put on flash 10, but everyone is
>     still using 9? Will the team split and work partially on 9 and
>     partially on 10? Or will 10 just be a backdoor kind of thing where
>     the team just works on it when they have time and feel like it?
> 
>     Just curious, lots of questions. I'm very excited to see what kind
>     of things are going to be done with 10.
> 
>     </Dustin
> 
> 
>     On Thu, Sep 4, 2008 at 5:10 AM, Justin Lawerance Mills
>     <JLM at justinfront.net <mailto:JLM at justinfront.net>> wrote:
> 
>         John 
> 
>         [quote]
>          Part of our problem will be to solve how we can keep from
>         doubling up on the code base versions 
>         [/quote]
> 
>         any plans to take it to haXe it would be easier to have a ver
>         that compiles for both?
>         not got into doing haXe yet but it looks like a good way to go
>         and there is a sandy and away based port out there already.
> 
>         ;j
> 
>         On 4 Sep 2008, at 05:11, John Grden wrote:
> 
>>         Hey Zeh, we've setup the branch so that we could start working
>>         on a version of PV3D that would be flash 10 compatible. 
>>         Unfortunately, I can't answer all your questions about the
>>         direction of PV3D with regards to flash 10 and the future.
>>
>>         I can say that we've been messing with it individually and
>>         finally got a version out there that was hacked together. 
>>         Part of our problem will be to solve how we can keep from
>>         doubling up on the code base versions -  Flash10 compatible
>>         code will not compile with Flash9 compiler.  So, there's some
>>         planning there as well as implementation of the new
>>         drawTriangles(), Vector objects and Matrix object that FP10
>>         ships with.  Then, there's PixelBender of course, and well,
>>         let's just say there's a TON of stuff to have fun with and
>>         alot of work.
>>
>>         :)
>>
>>         hth,
>>
>>         John
>>
>>         On Wed, Sep 3, 2008 at 5:43 PM, Zeh Fernando
>>         <zeh at zehfernando.com <mailto:zeh at zehfernando.com>> wrote:
>>
>>             Ok, a sort of generic question - with Flash 10's new API,
>>             drawTriangles() and whatnot, what's in store for PV3D in
>>             the future?
>>             Will it be possible for it to take advantage of the new
>>             features and
>>             become faster/more accurate, potentially either creating a
>>             version
>>             dependency or forcing it to be a bit slower to work on
>>             previous versions
>>             of Flash? Or is it all just redundant? I'm just curious as
>>             I haven't had
>>             the time to investigate the new Astro features that deeply
>>             yet and I
>>             haven't seen it discussed that much around here.
>>
>>
>>             Zeh
>>
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>>
>>
>>
>>
>>         -- 
>>         [  JPG  ]
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> 
> 
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> 
> 
> 
>     -- 
>     [ Dustin J Sparks ]
>     Interactive Developer / Creative Technologist
>     p. (765) 760-3900
>     http://djsparks.iweb.bsu.edu/portfolio/
> 
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> 
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