[Papervision3D] sprite container
Emil Korngold
emilkorngold at hotmail.com
Fri Sep 5 16:10:10 PDT 2008
I take it, now things are rendered within one sprite maybe? Sure is speedy
and all, but really guys, the do3d.container property is duly missed...
if anything at all, for the time being a sprite accessible via the scene
would do the trick usability wise, because then we can simply apply
onrollover -> scene.sprite.buttonMode = true and onrollout ->
scene.sprite.buttonMode=false.
i really think that, for the time being, this would be, yes, dirty, but
still, it will satisfie user needs.
what do you guys think?
basically anything that allows us to set and unset the pointer cursor would
mean the world. :-)
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