[Papervision3D] 3D model with DAE, wrong rotation.

ronaldlee yingholee at hotmail.com
Sun Sep 7 21:11:26 PDT 2008



I use blender 2.46. But also you need to download python 2.5, then in
Windows you need to set the "PYTHONHOME" to your python directory, then
Blender will use that instead of its own. You will see that in the DOS
window.

So in 3ds, can you create different animation groups (walk, wave, jump,
etc..), and then in papervision can you control what animation to play??
Does the animation smooth?

thx.
Ronald


markww wrote:
> 
>>> Why don't you tell me how to do it in 3Ds?? Blender can export that
> format?
> And how papervision load that in and control animation??
> 
> Yeah see I don't get how you even exported an animated model from Blender
> in
> dae format - as soon as I would try to export a model with animation the
> Blender dae plugin would just throw an exception. Without any animation
> though, the export worked great and import worked (mostly fine, save
> texture
> problems) into papervision.
> 
> So I gave up on Blender since it seems like nobody is working on a .dae
> animation capable update for the exporter. Instead I downloaded a trial
> version of 3ds max just to see if it would work, and it does (after a lot
> of
> trial and error). This is what I had to do:
> 
> 1) Get 3ds max, version 8 or 9
> 2) Make your model and animate it
> 3) Get ColladaMax, it's a free plugin for 3ds max, compatible with
> versions
> 8 or 9. It adds support for exporting into dae format.
> 4) Export your scene as a .dae file.
> 5) Use the papervision .dae class to import the model (not the collada
> class). If you exported with an animation, papervision will just
> automatically play the animation for you as soon as the model loads. You
> can
> stop it from autoplaying though I think and play it whenever you want.
> 
> It took me like a week to get a setup that worked, also I was struggling
> to
> get selectable textures working with all that too, but yeah it does work.
> I
> was going to write a step-by-step tutorial on how to do it with screen
> shots
> but haven't had the time to do it yet. If people are interested I can try
> to
> do it, clicking on some ads on my website would be awesome too, I need
> those
> 11 cents!
> 
> Mark
> 
> 
> 
> 
> 
> On Sun, Sep 7, 2008 at 11:09 PM, ronaldlee <yingholee at hotmail.com> wrote:
> 
>>
>> I didn't do anything special. After created the model, the armature,
>> weight-painted it, then I just open the Timeline window (make sure
>> recording
>> is on), and the Action Editor window. Then I start posing the model on
>> selected frames in Action Editor (keys are automatically recorded). After
>> that just export it like before.
>>
>> Actually, the animation is "choppy", it seems that it only shows the
>> frames
>> that have "keys". So my waving animation is not smooth at all. Also, as I
>> said there is some problem with rotation.. my model's hand is supposed to
>> be
>> raising up, but it looks like is giving you a "thumb down" after imported
>> to
>> Papervision.. spent whole day today, I am close to giving it up.
>>
>> Why don't you tell me how to do it in 3Ds?? Blender can export that
>> format?
>> And how papervision load that in and control animation??
>>
>> thx!
>> Ronald
>>
>>
>> markww wrote:
>> >
>> > You got an animation exported from Blender in .dae format? How? I could
>> > never get the collada exporter to work from Blender, had to switch to
>> 3DS
>> > max,
>> >
>> > Mark
>> >
>> > 2008/9/7 <juanjo at editartgroup.com>
>> >
>> >> Estaré fuera de la oficina desde el dia 5 hasta el dia 9 de
>> Septiembre.
>> >>
>> >> Si necesita ponerse en contacto con un responsable de la empresa,
>> hagálo
>> >> a
>> >> traves de la dirección: robertoaragon at editartgroup.com
>> >>
>> >> Un saludo
>> >>
>> >> Juanjo Garcia
>> >> Creativo & Desarrollador
>> >> www.editartgroup.com
>> >>
>> >>
>> >>
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>> >
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>> >
>>
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