[Papervision3D] Questions, requests, suggestions, reports, etc...

Clox ogggan at gmail.com
Tue Sep 9 08:49:47 PDT 2008


Alright...

"so they don't have to be recalced/drawn if not needed"
So basically it will check whether the object/light/camera have moved, and
if not then it wont redraw, right?

If I need to turn it off so it doesn't redraw even if it theoretically
should, will I be able to do that too?

And the other thing i mentioned, specifying faces to be redrawn, i hope that
will be possible too.

Just my 2 cents.

I'll look into the renderlayers.
It's layers of geometry though, right?
And since the camera will constantly be moving it wouldn't really help in my
case, if i understand it right?

I haven't run any speed comparison between the engines.. But now that you
mention it I've actually been thinking of doing that.

Thanks a lot for the reply =)



Andy Zupko wrote:
> 
> Caching shaders is on our list of todos - so they don't have to be  
> recalced/drawn if not needed.  You could look into the renderlayers  
> function  (http://blog.zupko.info?p=129) which will only draw layers  
> that you specify - this would make it easy to draw the ground once,  
> and evertyhing else repeatedly... that function is still somewhat  
> hairy though... (just an FYI).
> 
> It would also be interesting to see the speed comparison you ran  
> between the various engines -  as there are many things (documented  
> and not) that you can do to dramatically increase performance.
> 
> -andy
> 
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