[Papervision3D] LensFlare problem in Papervision2 Beta1
Raphael79
mail at rwichmann.com
Fri Sep 12 03:18:36 PDT 2008
Hey, my problem ist that my LensFlare is not working anymore under
Papervision2Beta1.
With GreatWhite this code worked like a charm. I compared the LensFlare
classes between both releases and couldnt find any difference. Ok, there was
one trace() in the GreatWhite version ;)
Do you guys have a clue?
This is my code:
private function init() : void
{
_viewport = new Viewport3D( 800, 600, true, false );
addChild( _viewport );
_scene = new Scene3D( );
_renderer = new BasicRenderEngine( );
_camera = new Camera3D( );
_light = new PointLight3D( true );
_light.x = 100;
_light.z = 10000;
_scene.addChild( _light );
//create some halos and add some blur to soften them up
var h1 : MovieClip = new HaloMC( );
h1.filters = [ new BlurFilter( 4, 4, 2 ) ];
var h2 : MovieClip = new HaloMC2( );
h2.filters = [ new BlurFilter( 4, 4, 2 ) ];
var h3 : MovieClip = new HaloMC5( );
h3.filters = [ new BlurFilter( 4, 4, 2 ) ];
var flareArray : Array = [ new MainFlareMC( ), new HaloMC4( ), h1, new
FlareMC( ), h2, new FlareMC( ), h3, new FlareMC( ) ];
_lensFlare = new LensFlare( _light, flareArray, 800, 600 );
_lensFlare.x = 400;
_lensFlare.y = 300;
addChild( _lensFlare );
addEventListener( Event.ENTER_FRAME, enterFrameHandler );
}
private function enterFrameHandler ( event : Event ) : void
{
_lensFlare.updateFlare( true );
_renderer.renderScene( _scene, _camera, _viewport );
}
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