[Papervision3D] LensFlare problem in Papervision2 Beta1

Raphael79 mail at rwichmann.com
Fri Sep 12 03:18:36 PDT 2008


Hey, my problem ist that my LensFlare is not working anymore under
Papervision2Beta1.
With GreatWhite this code worked like a charm. I compared the LensFlare
classes between both releases and couldnt find any difference. Ok, there was
one trace() in the GreatWhite version ;)

Do you guys have a clue?



This is my code:
private function init() : void
{
     _viewport = new Viewport3D( 800, 600, true, false );
     addChild( _viewport );
			
     _scene = new Scene3D( );
     _renderer = new BasicRenderEngine( );
     _camera = new Camera3D( );

     _light = new PointLight3D( true );
     _light.x = 100;
     _light.z = 10000;
     _scene.addChild( _light );
        	
     //create some halos and add some blur to soften them up
     var h1 : MovieClip = new HaloMC( );
     h1.filters = [ new BlurFilter( 4, 4, 2 ) ];
     var h2 : MovieClip = new HaloMC2( );
     h2.filters = [ new BlurFilter( 4, 4, 2 ) ];
     var h3 : MovieClip = new HaloMC5( );
     h3.filters = [ new BlurFilter( 4, 4, 2 ) ];

     var flareArray : Array = [ new MainFlareMC( ), new HaloMC4( ), h1, new
FlareMC( ), h2, new FlareMC( ), h3, new FlareMC( ) ];
     _lensFlare = new LensFlare( _light, flareArray, 800, 600 );
     _lensFlare.x = 400;
     _lensFlare.y = 300;
     addChild( _lensFlare );


     addEventListener( Event.ENTER_FRAME, enterFrameHandler );
}

private function enterFrameHandler ( event : Event ) : void 
{   
     _lensFlare.updateFlare( true );
     _renderer.renderScene( _scene, _camera, _viewport );
}  
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