[Papervision3D] Blender texture material not show

tmyers at vodafone.ie tmyers at vodafone.ie
Sat Sep 20 10:13:54 PDT 2008


Shannon,

Your last point is correct...in that the path to the image wont be 
embedded in the material if you leave "Use UV Image Mats" unchecked. 
But in Ronald's case he just wanted to unwrap specific faces of his 
model so he could apply a image and use a normal colour material for 
the rest. The only way to allow this is to leave "Use UV Image Mats" 
unchecked. Then in PV3D you can load in your images however you like 
and add them to a materialslist object that corresponds with the 
material you unwrapped in Blender.





----Original Message----
From: shannonhburnett at hotmail.com
Date: 20-Sep-2008 15:55
To: <papervision3D at osflash.org>
Subj: Re: [Papervision3D] Blender texture material not show


Tim, it seems that if "Use UV Image Mats" is left unchecked, then:
TRUE - any materials that haven't been unwrapped will be preserved in 
the
.dae ;
TRUE - surface colors ( aka ColorMaterials ) will be defaulted onto 
pv3d
models instead of WireframeMaterials;
FALSE - any materials that have been unwrapped will be preserved in 
the .dae
;





tmyers wrote:
> 
> Ronald,
> 
> If you want to put an image on the face of your cube, then you need 
to
> unwrap that face in Blender...simple as that!! 
> 
> Its different if you are just applying simple wireframe/color/shaded
> materials in PV3D...then you dont need to unwrap those faces.
> 
> Also I agree with you leaving "Use UV Image Mats" unchecked...its 
just
> there for convenience and causes you to loose any materials that 
haven't
> been unwrapped. 
> 
> Regardless your UV map will still get exported so no need to worry.
> 
> 
> 

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