[Papervision3D] Distributing planes in a primitive vertex
gordee at hotmail.co.uk
Fri Apr 3 10:08:11 PST 2009
Are you trying to have the planes tile the sphere? Like TagGalaxy maybe?
If you are then you can place a do3d at the origin/center of the sphere and set up a loop that uses the lookAt(sphere); method for each plane.
I know there is an example of this somewhere in the forums already.
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From: jessica at tierravirtual.net
To: papervision3d at osflash.org
Date: Fri, 3 Apr 2009 17:11:54 +0200
Subject: Re: [Papervision3D] Distributing planes in a primitive vertex
I.m trying to distribute planes along a sphere
primitive, but i can't set the rotation of this planes correctly. There is any
function that align planes with sphere's faces?
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