[Papervision3D] PaperVision3D + APE experiment test

Federico Calvo fcalvo at gmail.com
Wed Apr 8 12:30:45 PDT 2009


Beautiful! Thanks Andy!

Will test it out. I owe you one. I think we all owe you multiple multiple
ones...

Fede
Chat: Google Talk: fcalvo at gmail.com Skype: fedemcalvo MSN:
federicocalvo at hotmail.com



On Wed, Apr 8, 2009 at 3:10 PM, Andy Zupko <azupko at zupko.info> wrote:

> Instead of using the shadowcaster class you could write a simple class
> which simple moves 4 planes (which have "shadow" baked textures on them) to
> the correct place.
> The general idea being:
>
> - 1 Shadow plane for each ball
> - Get the vector from Light to ball - move in that direction [radius] more
> (to get distance to the "floor")
> - move the shadow plane to that position
>
> Here is some pseudo on how to get the positions:
>
> for each sphere s{
>
> var vector: Number3D = new Number3D(s.x - light.x, s.y-light.y, s.z -
> light.z);
> var spherePos:Number3D = new Number3d(s.x, s.y, s.z);
> vector.normalize();
> vector.multipyEq(radius);
> vector = Number3D.add(vector, spherePos);
> shadowPlanes[s].copyPosition(vector);
>
> }
>
>
> that should work - use reset instead of new Number3D to cut down on
> instantiations.  It won't be exact "shadow" casting but close enough to not
> matter i think.
>
> hth
>
> On Apr 8, 2009, at 1:37 PM, Federico Calvo wrote:
>
> Hey Pablo! thanks!!
>
> Next steps are:
>
> - Figuring out a way to limit the size of the ShadowCaster plane. When you
> see this on a big screen it slows the thing too much.
> - Animate a movieclip under the moused over sphere which will display the
> name of the node. (This might turn out being too annoying and I might have
> to change it to onClick or something)
> - Make Camera look at the clicked sphere center.
> - Animate the Camera forward until it reaches the center of the sphere.
> - Stop (in an animation) all sphere movement and remove all shpere
> listeners once one is selected.
> - Would be nice to be able to change the material to a Wireframe one when
> you are inside so that it looks like you can see the 'geometry' when inside
> and doubles as a nice background for the loaded content of that node.
>
> As you can probably tell it will be a challenge to make this model "usable"
> but I'll try it out.
>
> Thanks for your interest!
> Fede
> PS: if you want to follow the progress I post everything I do on
> blog.federicocalvo.com
> Chat: Google Talk: fcalvo at gmail.com Skype: fedemcalvo MSN:
> federicocalvo at hotmail.com
>
>
> On Wed, Apr 8, 2009 at 12:32 PM, Pablo Lemos <pablo at cabanacriacao.com>wrote:
>
>>  Very nice experiment.
>> I would love to see it as a website navigation system.
>> Let me know the next steps! :)
>>
>> Pablo Cabana
>> (21) 9338-0388
>> Cabana Criação
>> (21) 2707-7020
>> www.cabanacriacao.com
>> Visite também o Cabanoblog:
>> www.cabanacriacao.com/blog
>>
>> ----- Original Message -----
>>  *From:* Federico Calvo <fcalvo at gmail.com>
>> *To:* papervision3d at osflash.org
>> *Sent:* Wednesday, April 08, 2009 1:06 PM
>> *Subject:* Re: [Papervision3D] PaperVision3D + APE experiment test
>>
>> Thanks Gordon,
>>
>> I have the idea of using it for a crazy navigation system for my website
>> initially. The idea is that each sphere is a content node and on click you
>> would "get Into" that content world via animation of the camera, I'm working
>> on that right now and have some interaction/usability issues to think about.
>>
>>
>> I also I have it as the foundation of some future casual game that I might
>> develop. Not sure what that would be yet, could be a pool or billiard game
>> (would be a little complex, but it's possible) or a bowling game or some
>> other custom push-the-sphere around type of game.
>>
>>  Fede
>> Chat: Google Talk: fcalvo at gmail.com Skype: fedemcalvo MSN:
>> federicocalvo at hotmail.com
>>
>>
>>
>> On Wed, Apr 8, 2009 at 11:11 AM, Gordon Everett <gordee at hotmail.co.uk>wrote:
>>
>>>
>>> Cool, repulsive you might say! They do repel each other right!? It seems
>>> that way in which case it is a neat little experiment. Where are you
>>> thinking of taking it from here?
>>>
>>> *Regards*
>>> *Gordon Everett*
>>> **
>>> *My preferred email address: gordon.everett2 at gmail.com*
>>>
>>> ** *My Blog: **http://flashgordonmedia.blogspot.com/*<http://flashgordonmedia.blogspot.com/>
>>>
>>> **
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> ------------------------------
>>> Date: Wed, 8 Apr 2009 10:41:48 -0400
>>> From: fcalvo at gmail.com
>>> To: Papervision3D at osflash.org
>>> Subject: [Papervision3D] PaperVision3D + APE experiment test
>>>
>>>
>>> Hi list! this is my first post here. I enjoy and learn a lot from this
>>> list so I wanted to throw a little experiment I'm working on in hopes I
>>> could get some feedback.
>>>
>>> Here it is:
>>> http://www.federicocalvo.com/marbles/paperbase.html
>>>
>>> I'm also maintaining a blog of the process, problems and solutions in
>>> creating it:
>>> http://blog.federicocalvo.com
>>>
>>> Thanks a lot!
>>> Federico Calvo
>>>
>>> ------------------------------
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>>
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