[Papervision3D] Maya rotation opposite of what is loaded in PV3D
t35 at ntlworld.com
Wed Apr 15 12:07:25 PDT 2009
Can anyone explain why this is happening:
Maya 2009 scene:
Flash PV3D swf output of imported collada file:
Obviously I have messed up my Maya scene to get the collada to render right
in Flash but why has this rotation of primitives messed up and need rotating
in the opposite direction to render right in Flash?
Thanks in advance ;-)
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