[Papervision3D] stop and playing a DAE
Pablo Lemos
pablo at cabanacriacao.com
Thu Apr 16 17:23:59 PDT 2009
Are you sure?
I´ve tried that with no success...
2009/4/16 Steve D <kruass at gmail.com>
> You could easily edit the DAE.as file in objects.parsers. Just comment the
> line in the play() method:
>
> //_currentFrame = 0;
>
> Then your play method won't reset the animation.
>
>
>
> On Thu, Apr 16, 2009 at 5:08 PM, Pablo Lemos <pablo at cabanacriacao.com>wrote:
>
>> I´ve found it too.
>> But... Is there no way to just play a DAE form where it stops with the
>> normal PPV3D???
>> If not, I think that the core team should take a look at it in the next
>> versions. Maybe incorporate the Pablo Bandin classes...
>> Just a suggestion. I am not complaining about PPV3D! I love it! :)
>>
>> Pablo Cabana
>> (21) 9338-0388
>> Cabana Criação
>> (21) 2707-7020
>> www.cabanacriacao.com
>> Visite também o Cabanoblog:
>> www.cabanacriacao.com/blog
>>
>>
>> 2009/4/16 Mark I. Ross <nospam at therossman.org>
>>
>>> I don't know if you *have* to use this, but this is what I found a few
>>> days again when looking for the exact same thing:
>>>
>>> http://code.google.com/p/daeanim/
>>>
>>> It's just a helper class to assist you in controlling the animations that
>>> are part of your DAE...it has an excellent tutorial video too!
>>>
>>> HTH,
>>> mark
>>>
>>> Pablo Lemos wrote:
>>>
>>> Hi list,
>>>
>>> How can I make a DAE to play() exactly where it stop() ?
>>>
>>> I am trying here and the DAE always returns to its first frame when I use
>>> the play() function.
>>>
>>> Thanks in advance.
>>>
>>> Pablo Cabana
>>> (21) 9338-0388
>>> Cabana Criação
>>> (21) 2707-7020
>>> www.cabanacriacao.com
>>> Visite também o Cabanoblog:
>>> www.cabanacriacao.com/blog
>>> /listinfo/papervision3d_osflash.org
>>>
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>>
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>
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