[Papervision3D] Michael:Moving on top of Sphere (fredfoc)

Michael Iv explomaster at gmail.com
Tue Aug 4 23:19:49 PDT 2009


Fred ,Than you very much but could you be more descriptive . Do you mean the
object must be moved by vertex coordinates?

On Wed, Aug 5, 2009 at 1:12 AM, <papervision3d-request at osflash.org> wrote:

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> Today's Topics:
>
>   1. Re: Michael:Moving on top of Sphere (fredfoc)
>   2. Re: How to capture events from a MXLM component ina
>      MovieMaterial? (Strange Loop Studios)
>   3.  Dance ribbons (speedok)
>   4. Re: Dance ribbons (Ross Sclafani)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 04 Aug 2009 21:41:42 +0200
> From: fredfoc <contact at fredfoc.com>
> Subject: Re: [Papervision3D] Michael:Moving on top of Sphere
> To: papervision3d at osflash.org
> Message-ID: <4A788EF6.40303 at fredfoc.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Spherical coordinates are good for that :-)
> Regards
> Fred
>
> Michael Iv a ?crit :
> > How can I move an Object on top of Sphere so that the sphere's surface
> used
> > as it's floor?
> >
> > On Tue, Aug 4, 2009 at 10:00 PM, <papervision3d-request at osflash.org>
> wrote:
> >
> >
> >> Send Papervision3D mailing list submissions to
> >>        papervision3d at osflash.org
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> >> or, via email, send a message with subject or body 'help' to
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> >>
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> >>
> >> When replying, please edit your Subject line so it is more specific
> >> than "Re: Contents of Papervision3D digest..."
> >>
> >>
> >> Today's Topics:
> >>
> >>   1. Event for Know when object is outside to the scene (ths otra)
> >>   2. Re: Event for Know when object is outside to the scene
> >>      (nospam at therossman.org)
> >>   3. How to capture events from a MXLM component in a
> >>      MovieMaterial? (aboteler)
> >>
> >>
> >> ----------------------------------------------------------------------
> >>
> >> Message: 1
> >> Date: Tue, 4 Aug 2009 12:26:18 +0000 (GMT)
> >> From: ths otra <ths_otra at yahoo.fr>
> >> Subject: [Papervision3D] Event for Know when object is outside to the
> >>        scene
> >> To: papervision3D at osflash.org
> >> Message-ID: <509729.4763.qm at web24406.mail.ird.yahoo.com>
> >> Content-Type: text/plain; charset="utf-8"
> >>
> >> Hello Papervision List !
> >>
> >> I'm new in papervision and i need to use the class Text3D and
> >> LetterMaterial.
> >>
> >> For optimizing better, i would like to know if it exists an Event could
> say
> >> to me when an Text3D object was outside  scene ... like the Event:
> >> Event.ACTIVATE for example ?
> >>
> >> Thanks in advance and sorry for my english... ;-)
> >>
> >>
> >>
> >> Thomas
> >>
> >>
> >>
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> >> ------------------------------
> >>
> >> Message: 2
> >> Date: Tue, 4 Aug 2009 07:37:56 -0700
> >> From: nospam at therossman.org
> >> Subject: Re: [Papervision3D] Event for Know when object is outside to
> >>        the scene
> >> To: papervision3d at osflash.org
> >> Message-ID:
> >>        <
> 089affc224a91760cc27ca48e2bb7513.squirrel at webmail.therossman.org>
> >> Content-Type: text/plain;charset=iso-8859-1
> >>
> >>
> >> Maybe this will help?
> >>
> >>
> >>
> http://pv3d.org/2009/07/01/test-if-a-plane-is-within-the-view-of-the-camera-aka-testing-if-culled/
> >>
> >> Cheers
> >>
> >>
> >>> Hello Papervision List !
> >>>
> >>> I'm new in papervision and i need to use the class Text3D and
> >>> LetterMaterial.
> >>>
> >>> For optimizing better, i would like to know if it exists an Event could
> >>> say to me when an Text3D object was outside  scene ... like the Event:
> >>> Event.ACTIVATE for example ?
> >>>
> >>> Thanks in advance and sorry for my english... ;-)
> >>>
> >>>
> >>>
> >>> Thomas
> >>>
> >>>
> >>>       _______________________________________________
> >>> Papervision3D mailing list
> >>> Papervision3D at osflash.org
> >>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >>>
> >>>
> >>
> >>
> >>
> >> ------------------------------
> >>
> >> Message: 3
> >> Date: Tue, 4 Aug 2009 10:05:47 -0700 (PDT)
> >> From: aboteler <aboteler at harris.com>
> >> Subject: [Papervision3D] How to capture events from a MXLM component
> >>        in a MovieMaterial?
> >> To: papervision3D at osflash.org
> >> Message-ID: <24812045.post at talk.nabble.com>
> >> Content-Type: text/plain; charset=us-ascii
> >>
> >>
> >> Hello,
> >>
> >> I have a 3D virtual world containing 50+ objects where each has a
> separate
> >> instantiation of an MXML Canvas component attached to a MovieMaterial
> >> painted on the objects front face. The component has a button, slider,
> >> checkbox, and a radio button. Also in that MXML file I specify an event
> >> handler for when a click happens.
> >>
> >> Unfortunately, the event handler is never called. I need help with
> >> understanding the eventing flow in this case and how to fix it.  I
> believe
> >> it has to do with the event going to PV3D and then somehow needs to flow
> to
> >> the particular instantiation.
> >>
> >> Thanks,
> >>
> >> Aaron
> >>
> >> FYI,
> >>
> >> Here's the MXML class
> >> <?xml version="1.0" encoding="utf-8"?>
> >> <mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml"
> >>        width="200" height="200" backgroundColor="#FFEA00">
> >>
> >>        <mx:VBox>
> >>                <mx:Button id="btn" label="button" width="80" />
> >>                <mx:HSlider width="230" />
> >>        <mx:CheckBox label="Checkbox" />
> >>        <mx:RadioButton label="Radio" />
> >>        </mx:VBox>
> >>    <mx:Script>
> >>    <![CDATA[
> >>    public function youClicked(evt : MouseEvent) : void
> >>    {
> >>        trace("mouse button clicked");
> >>    }
> >>    ]]>
> >>    </mx:Script>
> >> </mx:Canvas>
> >>
> >> And, here's the section of code that adds it to the stage and cube:
> >>
> >> var material:MovieMaterial;
> >> material = new MovieMaterial(new MXMLNode(),false,true,true);
> >> material.smooth = true;
> >> material.interactive = true;
> >> material.allowAutoResize = false;
> >>
> >> // Material list with MovieMaterial used on the front, the rest being
> flat
> >> shaded
> >> var colorMaterial:MaterialObject3D = new ColorMaterial(0x02AABB);
> >> colorMaterial.interactive = true;
> >>
> >> var materialList:MaterialsList = new
> >> MaterialsList({"all":colorMaterial,"front":material});
> >>
> >> // create a new interactive projector
> >> var projector:ProjectorCube = new ProjectorCube(id,materialList,
> >> NODE_WIDTH,
> >> NODE_DEPTH, NODE_HEIGHT);
> >> projector.addEventListener(InteractiveScene3DEvent.OBJECT_DOUBLE_CLICK,
> >> onMouseDoubleClickOnObject);
> >> projector.addEventListener(InteractiveScene3DEvent.OBJECT_OVER,
> >> onMouseOverObject);
> >> projector.addEventListener(InteractiveScene3DEvent.OBJECT_OUT,
> >> onMouseOutObject);
> >>
> >> // add it to the display list
> >> node.visible=false;
> >> this.addChild(node);
> >>
> >> // add the projector to the scene, being part of the object group
> >> scene.addChild(projector);
> >> --
> >> View this message in context:
> >>
> http://www.nabble.com/How-to-capture-events-from-a-MXLM-component-in-a-MovieMaterial--tp24812045p24812045.html
> >> Sent from the Papervision3D mailing list archive at Nabble.com.
> >>
> >>
> >>
> >>
> >> ------------------------------
> >>
> >> _______________________________________________
> >> Papervision3D mailing list
> >> Papervision3D at osflash.org
> >> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >>
> >>
> >> End of Papervision3D Digest, Vol 35, Issue 6
> >> ********************************************
> >>
> >>
> >
> >
> >
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> >
> > ------------------------------------------------------------------------
> >
> > _______________________________________________
> > Papervision3D mailing list
> > Papervision3D at osflash.org
> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >
> >
> >
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> >
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> >
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>
>
> ------------------------------
>
> Message: 2
> Date: Tue, 4 Aug 2009 20:51:11 +0100
> From: "Strange Loop Studios" <info at strangeloopstudios.com>
> Subject: Re: [Papervision3D] How to capture events from a MXLM
>        component ina   MovieMaterial?
> To: <papervision3d at osflash.org>
> Message-ID:
>        <mailman.2265.1249423931.20297.papervision3d_osflash.org@
> osflash.org>
> Content-Type: text/plain; charset="us-ascii"
>
> Hi all,
>
>
>
> Just a quickie to add to this! I have a similar example I'm working on
> which
> exhibits the same behaviour but in mine some of the components will work as
> expected while others don't. Anything with a button seems to works fine
> (meaning an mx:Panel with a mx:Button inside it mapped to a MovieMaterial).
> I add no special listeners - just let the component do its default
> behaviour. DateChooser is a weird one too - if it's on its own I get
> rollovers working on the dates and the buttons at the top also work but if
> it's in a scene with other components as planes I lose the rollovers.
>
>
>
> Ta
>
> Doug
>
>
>
>  _____
>
> From: papervision3d-bounces at osflash.org
> [mailto:papervision3d-bounces at osflash.org] On Behalf Of xero
> Sent: 04 August 2009 20:04
> To: papervision3d at osflash.org
> Subject: Re: [Papervision3D] How to capture events from a MXLM component
> ina
> MovieMaterial?
>
>
>
> i will never get it from that snip.
>
> please post the full code
>
> (or email me directly.)
> ____  ___
> \   \/  /___________  ____
> .\     // __ \_  __ \/ _  \
> ./     \  ___/ | | \( <_>  )
> /___/\  \___  >__|---\____/
> |     \_/   \/        |
> | xero harrison       |
> | xero.nu at gmail.com   |
> | http://xero.nu      |
> | http://fontvir.us   |
> | http://hexarray.nu  |
> | http://xero.owns.us |
> `---------------------'
>
>
>
> ---------- Forwarded message ----------
> From: aboteler <aboteler at harris.com>
> To: papervision3D at osflash.org
> Date: Tue, 4 Aug 2009 10:05:47 -0700 (PDT)
> Subject: [Papervision3D] How to capture events from a MXLM component in a
> MovieMaterial?
>
> Hello,
>
> I have a 3D virtual world containing 50+ objects where each has a separate
> instantiation of an MXML Canvas component attached to a MovieMaterial
> painted on the objects front face. The component has a button, slider,
> checkbox, and a radio button. Also in that MXML file I specify an event
> handler for when a click happens.
>
> Unfortunately, the event handler is never called. I need help with
> understanding the eventing flow in this case and how to fix it.  I believe
> it has to do with the event going to PV3D and then somehow needs to flow to
> the particular instantiation.
>
> Thanks,
>
> Aaron
>
> FYI,
>
> Here's the MXML class
> <?xml version="1.0" encoding="utf-8"?>
> <mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml"
>       width="200" height="200" backgroundColor="#FFEA00">
>
>       <mx:VBox>
>               <mx:Button id="btn" label="button" width="80" />
>               <mx:HSlider width="230" />
>       <mx:CheckBox label="Checkbox" />
>       <mx:RadioButton label="Radio" />
>       </mx:VBox>
>   <mx:Script>
>   <![CDATA[
>   public function youClicked(evt : MouseEvent) : void
>   {
>       trace("mouse button clicked");
>   }
>   ]]>
>   </mx:Script>
> </mx:Canvas>
>
> And, here's the section of code that adds it to the stage and cube:
>
> var material:MovieMaterial;
> material = new MovieMaterial(new MXMLNode(),false,true,true);
> material.smooth = true;
> material.interactive = true;
> material.allowAutoResize = false;
>
> // Material list with MovieMaterial used on the front, the rest being flat
> shaded
> var colorMaterial:MaterialObject3D = new ColorMaterial(0x02AABB);
> colorMaterial.interactive = true;
>
> var materialList:MaterialsList = new
> MaterialsList({"all":colorMaterial,"front":material});
>
> // create a new interactive projector
> var projector:ProjectorCube = new ProjectorCube(id,materialList,
> NODE_WIDTH,
> NODE_DEPTH, NODE_HEIGHT);
> projector.addEventListener(InteractiveScene3DEvent.OBJECT_DOUBLE_CLICK,
> onMouseDoubleClickOnObject);
> projector.addEventListener(InteractiveScene3DEvent.OBJECT_OVER,
> onMouseOverObject);
> projector.addEventListener(InteractiveScene3DEvent.OBJECT_OUT,
> onMouseOutObject);
>
> // add it to the display list
> node.visible=false;
> this.addChild(node);
>
> // add the projector to the scene, being part of the object group
> scene.addChild(projector);
> --
> View this message in context:
>
> http://www.nabble.com/How-to-capture-events-from-a-MXLM-component-in-a-Movie
> Material--tp24812045p24812045.html<http://www.nabble.com/How-to-capture-events-from-a-MXLM-component-in-a-Movie%0AMaterial--tp24812045p24812045.html>
> Sent from the Papervision3D mailing list archive at Nabble.com.
>
>
>
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D at osflash.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
>
>
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> ------------------------------
>
> Message: 3
> Date: Tue, 4 Aug 2009 14:57:49 -0700 (PDT)
> From: speedok <speedok at gmail.com>
> Subject: [Papervision3D]  Dance ribbons
> To: papervision3D at osflash.org
> Message-ID: <24817038.post at talk.nabble.com>
> Content-Type: text/plain; charset=us-ascii
>
>
> Aloha,
>
> http://www.flashbookmarks.com/demos/danceribbons/ Dance Ribbons
>
> hope you like it.
>
>
>
>
>
>
>
>
> --
> View this message in context:
> http://www.nabble.com/Dance-ribbons-tp24817038p24817038.html
> Sent from the Papervision3D mailing list archive at Nabble.com.
>
>
>
>
> ------------------------------
>
> Message: 4
> Date: Tue, 4 Aug 2009 18:11:53 -0400
> From: Ross Sclafani <ross.sclafani at gmail.com>
> Subject: Re: [Papervision3D] Dance ribbons
> To: papervision3d at osflash.org
> Message-ID: <1114AF00-B625-400C-B168-E22B442C176C at gmail.com>
> Content-Type: text/plain; charset=US-ASCII; format=flowed
>
> speed++
> good music. nice animation.
> is the motion driven by sound levels or captured otherwise?
> _r
> On Aug 4, 2009, at 5:57 PM, speedok wrote:
>
> >
> > Aloha,
> >
> > http://www.flashbookmarks.com/demos/danceribbons/ Dance Ribbons
> >
> > hope you like it.
> >
> >
> >
> >
> >
> >
> >
> >
> > --
> > View this message in context:
> http://www.nabble.com/Dance-ribbons-tp24817038p24817038.html
> > Sent from the Papervision3D mailing list archive at Nabble.com.
> >
> >
> > _______________________________________________
> > Papervision3D mailing list
> > Papervision3D at osflash.org
> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
>
>
> ------------------------------
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D at osflash.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
> End of Papervision3D Digest, Vol 35, Issue 8
> ********************************************
>
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