[Papervision3D] Michael:Moving on top of Sphere (fredfoc) (fredfoc)

Michael Iv explomaster at gmail.com
Wed Aug 5 02:15:06 PDT 2009


Thanks That's exactly what I need

On Wed, Aug 5, 2009 at 12:05 PM, <papervision3d-request at osflash.org> wrote:

> Send Papervision3D mailing list submissions to
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> Today's Topics:
>
>   1. Re: Dance ribbons (Justine Walsh)
>   2. Re: Michael:Moving on top of Sphere (fredfoc) (fredfoc)
>   3. Red Bull Soapbox Racer (Patrick Juchli)
>   4.  project 'Bumblebee' released (speedok)
>   5. Re: Red Bull Soapbox Racer (Patrick Juchli)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Wed, 5 Aug 2009 16:46:14 +1000
> From: "Justine Walsh" <justine.walsh at gmail.com>
> Subject: Re: [Papervision3D] Dance ribbons
> To: <papervision3d at osflash.org>
> Message-ID: <4a792b7b.25bc720a.2f0b.ffffcb93 at mx.google.com>
> Content-Type: text/plain;       charset="us-ascii"
>
> WOW, I really need CS4 now...
> JW
>
> -----Original Message-----
> From: papervision3d-bounces at osflash.org
> [mailto:papervision3d-bounces at osflash.org] On Behalf Of speedok
> Sent: Wednesday, 5 August 2009 7:58 AM
> To: papervision3D at osflash.org
> Subject: [Papervision3D] Dance ribbons
>
>
> Aloha,
>
> http://www.flashbookmarks.com/demos/danceribbons/ Dance Ribbons
>
> hope you like it.
>
>
>
>
>
>
>
>
> --
> View this message in context:
> http://www.nabble.com/Dance-ribbons-tp24817038p24817038.html
> Sent from the Papervision3D mailing list archive at Nabble.com.
>
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D at osflash.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
>
>
> ------------------------------
>
> Message: 2
> Date: Wed, 05 Aug 2009 10:02:35 +0200
> From: fredfoc <contact at fredfoc.com>
> Subject: Re: [Papervision3D] Michael:Moving on top of Sphere (fredfoc)
> To: papervision3d at osflash.org
> Message-ID: <4A793C9B.4020702 at fredfoc.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Hi mickael,
> if I understand correctly your question, you want to move an object at
> the surface of a sphere. If you use cartesian coordinates (x, y, z),
> then they have to respect the equation x^2+y^2+z^2 = R^2 if your sphere
> is centered on the origin. This equation is nice but can be a mess to
> compute (you make x move between -R and R and y the same and then you
> compute z to get the position of the point at the surface of your sphere
> and of course you get two points as it's a ^2 polynome).
> Now if you use spherical coordinates (almost latitude and longitude),
> then the equation is more simple as you only have to fix the distance R
> and that's it. Then you have method to convert spherical to cartesian
> coordinates and you're done.
> But maybe I misunderstood your question.
> You should also use quaternion and slerp (SphericaL intERPolation) to
> make your camera and/or object move smoothly on/around your sphere
> because if you use euler (normal X, Y and Z rotations as any 3D rotation
> can be divided into 3 rotations - Euler prooved that this is why it's
> called Euler angles) angles you're gonna have some blocking effect when
> rotating ( what's called "gimball lock")
> Andy Zupko made a nice geo demo  on how to use quaternion and how to
> position points on a sphere and make them move - well it was the sphere
> which was moving but if you think about it it's the same thing (I can't
> remember the link put just google it :-)
>
> Regards.
> Fred
>
> Michael Iv a ?crit :
> > Fred ,Than you very much but could you be more descriptive . Do you mean
> the
> > object must be moved by vertex coordinates?
> >
> > On Wed, Aug 5, 2009 at 1:12 AM, <papervision3d-request at osflash.org>
> wrote:
> >
> >
> >> Send Papervision3D mailing list submissions to
> >>        papervision3d at osflash.org
> >>
> >> To subscribe or unsubscribe via the World Wide Web, visit
> >>        http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >> or, via email, send a message with subject or body 'help' to
> >>        papervision3d-request at osflash.org
> >>
> >> You can reach the person managing the list at
> >>        papervision3d-owner at osflash.org
> >>
> >> When replying, please edit your Subject line so it is more specific
> >> than "Re: Contents of Papervision3D digest..."
> >>
> >>
> >> Today's Topics:
> >>
> >>   1. Re: Michael:Moving on top of Sphere (fredfoc)
> >>   2. Re: How to capture events from a MXLM component ina
> >>      MovieMaterial? (Strange Loop Studios)
> >>   3.  Dance ribbons (speedok)
> >>   4. Re: Dance ribbons (Ross Sclafani)
> >>
> >>
> >> ----------------------------------------------------------------------
> >>
> >> Message: 1
> >> Date: Tue, 04 Aug 2009 21:41:42 +0200
> >> From: fredfoc <contact at fredfoc.com>
> >> Subject: Re: [Papervision3D] Michael:Moving on top of Sphere
> >> To: papervision3d at osflash.org
> >> Message-ID: <4A788EF6.40303 at fredfoc.com>
> >> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> >>
> >> Spherical coordinates are good for that :-)
> >> Regards
> >> Fred
> >>
> >> Michael Iv a ?crit :
> >>
> >>> How can I move an Object on top of Sphere so that the sphere's surface
> >>>
> >> used
> >>
> >>> as it's floor?
> >>>
> >>> On Tue, Aug 4, 2009 at 10:00 PM, <papervision3d-request at osflash.org>
> >>>
> >> wrote:
> >>
> >>>
> >>>> Send Papervision3D mailing list submissions to
> >>>>        papervision3d at osflash.org
> >>>>
> >>>> To subscribe or unsubscribe via the World Wide Web, visit
> >>>>        http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >>>> or, via email, send a message with subject or body 'help' to
> >>>>        papervision3d-request at osflash.org
> >>>>
> >>>> You can reach the person managing the list at
> >>>>        papervision3d-owner at osflash.org
> >>>>
> >>>> When replying, please edit your Subject line so it is more specific
> >>>> than "Re: Contents of Papervision3D digest..."
> >>>>
> >>>>
> >>>> Today's Topics:
> >>>>
> >>>>   1. Event for Know when object is outside to the scene (ths otra)
> >>>>   2. Re: Event for Know when object is outside to the scene
> >>>>      (nospam at therossman.org)
> >>>>   3. How to capture events from a MXLM component in a
> >>>>      MovieMaterial? (aboteler)
> >>>>
> >>>>
> >>>> ----------------------------------------------------------------------
> >>>>
> >>>> Message: 1
> >>>> Date: Tue, 4 Aug 2009 12:26:18 +0000 (GMT)
> >>>> From: ths otra <ths_otra at yahoo.fr>
> >>>> Subject: [Papervision3D] Event for Know when object is outside to the
> >>>>        scene
> >>>> To: papervision3D at osflash.org
> >>>> Message-ID: <509729.4763.qm at web24406.mail.ird.yahoo.com>
> >>>> Content-Type: text/plain; charset="utf-8"
> >>>>
> >>>> Hello Papervision List !
> >>>>
> >>>> I'm new in papervision and i need to use the class Text3D and
> >>>> LetterMaterial.
> >>>>
> >>>> For optimizing better, i would like to know if it exists an Event
> could
> >>>>
> >> say
> >>
> >>>> to me when an Text3D object was outside  scene ... like the Event:
> >>>> Event.ACTIVATE for example ?
> >>>>
> >>>> Thanks in advance and sorry for my english... ;-)
> >>>>
> >>>>
> >>>>
> >>>> Thomas
> >>>>
> >>>>
> >>>>
> >>>> -------------- next part --------------
> >>>> An HTML attachment was scrubbed...
> >>>> URL: <
> >>>>
> >>>>
> >>
> http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20090804/6290dbf9/attachment-0001.html
> >>
> >>>> ------------------------------
> >>>>
> >>>> Message: 2
> >>>> Date: Tue, 4 Aug 2009 07:37:56 -0700
> >>>> From: nospam at therossman.org
> >>>> Subject: Re: [Papervision3D] Event for Know when object is outside to
> >>>>        the scene
> >>>> To: papervision3d at osflash.org
> >>>> Message-ID:
> >>>>        <
> >>>>
> >> 089affc224a91760cc27ca48e2bb7513.squirrel at webmail.therossman.org>
> >>
> >>>> Content-Type: text/plain;charset=iso-8859-1
> >>>>
> >>>>
> >>>> Maybe this will help?
> >>>>
> >>>>
> >>>>
> >>>>
> >>
> http://pv3d.org/2009/07/01/test-if-a-plane-is-within-the-view-of-the-camera-aka-testing-if-culled/
> >>
> >>>> Cheers
> >>>>
> >>>>
> >>>>
> >>>>> Hello Papervision List !
> >>>>>
> >>>>> I'm new in papervision and i need to use the class Text3D and
> >>>>> LetterMaterial.
> >>>>>
> >>>>> For optimizing better, i would like to know if it exists an Event
> could
> >>>>> say to me when an Text3D object was outside  scene ... like the
> Event:
> >>>>> Event.ACTIVATE for example ?
> >>>>>
> >>>>> Thanks in advance and sorry for my english... ;-)
> >>>>>
> >>>>>
> >>>>>
> >>>>> Thomas
> >>>>>
> >>>>>
> >>>>>       _______________________________________________
> >>>>> Papervision3D mailing list
> >>>>> Papervision3D at osflash.org
> >>>>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >>>>>
> >>>>>
> >>>>>
> >>>>
> >>>> ------------------------------
> >>>>
> >>>> Message: 3
> >>>> Date: Tue, 4 Aug 2009 10:05:47 -0700 (PDT)
> >>>> From: aboteler <aboteler at harris.com>
> >>>> Subject: [Papervision3D] How to capture events from a MXLM component
> >>>>        in a MovieMaterial?
> >>>> To: papervision3D at osflash.org
> >>>> Message-ID: <24812045.post at talk.nabble.com>
> >>>> Content-Type: text/plain; charset=us-ascii
> >>>>
> >>>>
> >>>> Hello,
> >>>>
> >>>> I have a 3D virtual world containing 50+ objects where each has a
> >>>>
> >> separate
> >>
> >>>> instantiation of an MXML Canvas component attached to a MovieMaterial
> >>>> painted on the objects front face. The component has a button, slider,
> >>>> checkbox, and a radio button. Also in that MXML file I specify an
> event
> >>>> handler for when a click happens.
> >>>>
> >>>> Unfortunately, the event handler is never called. I need help with
> >>>> understanding the eventing flow in this case and how to fix it.  I
> >>>>
> >> believe
> >>
> >>>> it has to do with the event going to PV3D and then somehow needs to
> flow
> >>>>
> >> to
> >>
> >>>> the particular instantiation.
> >>>>
> >>>> Thanks,
> >>>>
> >>>> Aaron
> >>>>
> >>>> FYI,
> >>>>
> >>>> Here's the MXML class
> >>>> <?xml version="1.0" encoding="utf-8"?>
> >>>> <mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml"
> >>>>        width="200" height="200" backgroundColor="#FFEA00">
> >>>>
> >>>>        <mx:VBox>
> >>>>                <mx:Button id="btn" label="button" width="80" />
> >>>>                <mx:HSlider width="230" />
> >>>>        <mx:CheckBox label="Checkbox" />
> >>>>        <mx:RadioButton label="Radio" />
> >>>>        </mx:VBox>
> >>>>    <mx:Script>
> >>>>    <![CDATA[
> >>>>    public function youClicked(evt : MouseEvent) : void
> >>>>    {
> >>>>        trace("mouse button clicked");
> >>>>    }
> >>>>    ]]>
> >>>>    </mx:Script>
> >>>> </mx:Canvas>
> >>>>
> >>>> And, here's the section of code that adds it to the stage and cube:
> >>>>
> >>>> var material:MovieMaterial;
> >>>> material = new MovieMaterial(new MXMLNode(),false,true,true);
> >>>> material.smooth = true;
> >>>> material.interactive = true;
> >>>> material.allowAutoResize = false;
> >>>>
> >>>> // Material list with MovieMaterial used on the front, the rest being
> >>>>
> >> flat
> >>
> >>>> shaded
> >>>> var colorMaterial:MaterialObject3D = new ColorMaterial(0x02AABB);
> >>>> colorMaterial.interactive = true;
> >>>>
> >>>> var materialList:MaterialsList = new
> >>>> MaterialsList({"all":colorMaterial,"front":material});
> >>>>
> >>>> // create a new interactive projector
> >>>> var projector:ProjectorCube = new ProjectorCube(id,materialList,
> >>>> NODE_WIDTH,
> >>>> NODE_DEPTH, NODE_HEIGHT);
> >>>>
> projector.addEventListener(InteractiveScene3DEvent.OBJECT_DOUBLE_CLICK,
> >>>> onMouseDoubleClickOnObject);
> >>>> projector.addEventListener(InteractiveScene3DEvent.OBJECT_OVER,
> >>>> onMouseOverObject);
> >>>> projector.addEventListener(InteractiveScene3DEvent.OBJECT_OUT,
> >>>> onMouseOutObject);
> >>>>
> >>>> // add it to the display list
> >>>> node.visible=false;
> >>>> this.addChild(node);
> >>>>
> >>>> // add the projector to the scene, being part of the object group
> >>>> scene.addChild(projector);
> >>>> --
> >>>> View this message in context:
> >>>>
> >>>>
> >>
> http://www.nabble.com/How-to-capture-events-from-a-MXLM-component-in-a-MovieMaterial--tp24812045p24812045.html
> >>
> >>>> Sent from the Papervision3D mailing list archive at Nabble.com.
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> ------------------------------
> >>>>
> >>>> _______________________________________________
> >>>> Papervision3D mailing list
> >>>> Papervision3D at osflash.org
> >>>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >>>>
> >>>>
> >>>> End of Papervision3D Digest, Vol 35, Issue 6
> >>>> ********************************************
> >>>>
> >>>>
> >>>>
> >>>
> >>> __________ Information provenant d'ESET NOD32 Antivirus, version de la
> >>>
> >> base des signatures de virus 4306 (20090804) __________
> >>
> >>> Le message a ?t? v?rifi? par ESET NOD32 Antivirus.
> >>>
> >>> http://www.eset.com
> >>>
> >>>
> >>>
> >>>
> ------------------------------------------------------------------------
> >>>
> >>> _______________________________________________
> >>> Papervision3D mailing list
> >>> Papervision3D at osflash.org
> >>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >>>
> >>>
> >>>
> >>> __________ Information provenant d'ESET NOD32 Antivirus, version de la
> >>>
> >> base des signatures de virus 4306 (20090804) __________
> >>
> >>> Le message a ?t? v?rifi? par ESET NOD32 Antivirus.
> >>>
> >>> http://www.eset.com
> >>>
> >>>
> >>>
> >>
> >> ------------------------------
> >>
> >> Message: 2
> >> Date: Tue, 4 Aug 2009 20:51:11 +0100
> >> From: "Strange Loop Studios" <info at strangeloopstudios.com>
> >> Subject: Re: [Papervision3D] How to capture events from a MXLM
> >>        component ina   MovieMaterial?
> >> To: <papervision3d at osflash.org>
> >> Message-ID:
> >>        <mailman.2265.1249423931.20297.papervision3d_osflash.org@
> >> osflash.org>
> >> Content-Type: text/plain; charset="us-ascii"
> >>
> >> Hi all,
> >>
> >>
> >>
> >> Just a quickie to add to this! I have a similar example I'm working on
> >> which
> >> exhibits the same behaviour but in mine some of the components will work
> as
> >> expected while others don't. Anything with a button seems to works fine
> >> (meaning an mx:Panel with a mx:Button inside it mapped to a
> MovieMaterial).
> >> I add no special listeners - just let the component do its default
> >> behaviour. DateChooser is a weird one too - if it's on its own I get
> >> rollovers working on the dates and the buttons at the top also work but
> if
> >> it's in a scene with other components as planes I lose the rollovers.
> >>
> >>
> >>
> >> Ta
> >>
> >> Doug
> >>
> >>
> >>
> >>  _____
> >>
> >> From: papervision3d-bounces at osflash.org
> >> [mailto:papervision3d-bounces at osflash.org] On Behalf Of xero
> >> Sent: 04 August 2009 20:04
> >> To: papervision3d at osflash.org
> >> Subject: Re: [Papervision3D] How to capture events from a MXLM component
> >> ina
> >> MovieMaterial?
> >>
> >>
> >>
> >> i will never get it from that snip.
> >>
> >> please post the full code
> >>
> >> (or email me directly.)
> >> ____  ___
> >> \   \/  /___________  ____
> >> .\     // __ \_  __ \/ _  \
> >> ./     \  ___/ | | \( <_>  )
> >> /___/\  \___  >__|---\____/
> >> |     \_/   \/        |
> >> | xero harrison       |
> >> | xero.nu at gmail.com   |
> >> | http://xero.nu      |
> >> | http://fontvir.us   |
> >> | http://hexarray.nu  |
> >> | http://xero.owns.us |
> >> `---------------------'
> >>
> >>
> >>
> >> ---------- Forwarded message ----------
> >> From: aboteler <aboteler at harris.com>
> >> To: papervision3D at osflash.org
> >> Date: Tue, 4 Aug 2009 10:05:47 -0700 (PDT)
> >> Subject: [Papervision3D] How to capture events from a MXLM component in
> a
> >> MovieMaterial?
> >>
> >> Hello,
> >>
> >> I have a 3D virtual world containing 50+ objects where each has a
> separate
> >> instantiation of an MXML Canvas component attached to a MovieMaterial
> >> painted on the objects front face. The component has a button, slider,
> >> checkbox, and a radio button. Also in that MXML file I specify an event
> >> handler for when a click happens.
> >>
> >> Unfortunately, the event handler is never called. I need help with
> >> understanding the eventing flow in this case and how to fix it.  I
> believe
> >> it has to do with the event going to PV3D and then somehow needs to flow
> to
> >> the particular instantiation.
> >>
> >> Thanks,
> >>
> >> Aaron
> >>
> >> FYI,
> >>
> >> Here's the MXML class
> >> <?xml version="1.0" encoding="utf-8"?>
> >> <mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml"
> >>       width="200" height="200" backgroundColor="#FFEA00">
> >>
> >>       <mx:VBox>
> >>               <mx:Button id="btn" label="button" width="80" />
> >>               <mx:HSlider width="230" />
> >>       <mx:CheckBox label="Checkbox" />
> >>       <mx:RadioButton label="Radio" />
> >>       </mx:VBox>
> >>   <mx:Script>
> >>   <![CDATA[
> >>   public function youClicked(evt : MouseEvent) : void
> >>   {
> >>       trace("mouse button clicked");
> >>   }
> >>   ]]>
> >>   </mx:Script>
> >> </mx:Canvas>
> >>
> >> And, here's the section of code that adds it to the stage and cube:
> >>
> >> var material:MovieMaterial;
> >> material = new MovieMaterial(new MXMLNode(),false,true,true);
> >> material.smooth = true;
> >> material.interactive = true;
> >> material.allowAutoResize = false;
> >>
> >> // Material list with MovieMaterial used on the front, the rest being
> flat
> >> shaded
> >> var colorMaterial:MaterialObject3D = new ColorMaterial(0x02AABB);
> >> colorMaterial.interactive = true;
> >>
> >> var materialList:MaterialsList = new
> >> MaterialsList({"all":colorMaterial,"front":material});
> >>
> >> // create a new interactive projector
> >> var projector:ProjectorCube = new ProjectorCube(id,materialList,
> >> NODE_WIDTH,
> >> NODE_DEPTH, NODE_HEIGHT);
> >> projector.addEventListener(InteractiveScene3DEvent.OBJECT_DOUBLE_CLICK,
> >> onMouseDoubleClickOnObject);
> >> projector.addEventListener(InteractiveScene3DEvent.OBJECT_OVER,
> >> onMouseOverObject);
> >> projector.addEventListener(InteractiveScene3DEvent.OBJECT_OUT,
> >> onMouseOutObject);
> >>
> >> // add it to the display list
> >> node.visible=false;
> >> this.addChild(node);
> >>
> >> // add the projector to the scene, being part of the object group
> >> scene.addChild(projector);
> >> --
> >> View this message in context:
> >>
> >>
> http://www.nabble.com/How-to-capture-events-from-a-MXLM-component-in-a-Movie
> >> Material--tp24812045p24812045.html<
> http://www.nabble.com/How-to-capture-events-from-a-MXLM-component-in-a-Movie%0AMaterial--tp24812045p24812045.html
> >
> >> Sent from the Papervision3D mailing list archive at Nabble.com.
> >>
> >>
> >>
> >>
> >> _______________________________________________
> >> Papervision3D mailing list
> >> Papervision3D at osflash.org
> >> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >>
> >>
> >>
> >>
> >> --
> >> This message has been scanned for viruses and
> >> dangerous content by  <http://www.mailscanner.info/> MailScanner, and
> is
> >> believed to be clean.
> >>
> >> -------------- next part --------------
> >> An HTML attachment was scrubbed...
> >> URL: <
> >>
> http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20090804/74d2dc42/attachment.html
> >>
> >> ------------------------------
> >>
> >> Message: 3
> >> Date: Tue, 4 Aug 2009 14:57:49 -0700 (PDT)
> >> From: speedok <speedok at gmail.com>
> >> Subject: [Papervision3D]  Dance ribbons
> >> To: papervision3D at osflash.org
> >> Message-ID: <24817038.post at talk.nabble.com>
> >> Content-Type: text/plain; charset=us-ascii
> >>
> >>
> >> Aloha,
> >>
> >> http://www.flashbookmarks.com/demos/danceribbons/ Dance Ribbons
> >>
> >> hope you like it.
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >> --
> >> View this message in context:
> >> http://www.nabble.com/Dance-ribbons-tp24817038p24817038.html
> >> Sent from the Papervision3D mailing list archive at Nabble.com.
> >>
> >>
> >>
> >>
> >> ------------------------------
> >>
> >> Message: 4
> >> Date: Tue, 4 Aug 2009 18:11:53 -0400
> >> From: Ross Sclafani <ross.sclafani at gmail.com>
> >> Subject: Re: [Papervision3D] Dance ribbons
> >> To: papervision3d at osflash.org
> >> Message-ID: <1114AF00-B625-400C-B168-E22B442C176C at gmail.com>
> >> Content-Type: text/plain; charset=US-ASCII; format=flowed
> >>
> >> speed++
> >> good music. nice animation.
> >> is the motion driven by sound levels or captured otherwise?
> >> _r
> >> On Aug 4, 2009, at 5:57 PM, speedok wrote:
> >>
> >>
> >>> Aloha,
> >>>
> >>> http://www.flashbookmarks.com/demos/danceribbons/ Dance Ribbons
> >>>
> >>> hope you like it.
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> --
> >>> View this message in context:
> >>>
> >> http://www.nabble.com/Dance-ribbons-tp24817038p24817038.html
> >>
> >>> Sent from the Papervision3D mailing list archive at Nabble.com.
> >>>
> >>>
> >>> _______________________________________________
> >>> Papervision3D mailing list
> >>> Papervision3D at osflash.org
> >>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >>>
> >>
> >>
> >> ------------------------------
> >>
> >> _______________________________________________
> >> Papervision3D mailing list
> >> Papervision3D at osflash.org
> >> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >>
> >>
> >> End of Papervision3D Digest, Vol 35, Issue 8
> >> ********************************************
> >>
> >>
> >
> >
> >
> > __________ Information provenant d'ESET NOD32 Antivirus, version de la
> base des signatures de virus 4306 (20090804) __________
> >
> > Le message a ?t? v?rifi? par ESET NOD32 Antivirus.
> >
> > http://www.eset.com
> >
> >
> >
> > ------------------------------------------------------------------------
> >
> > _______________________________________________
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> >
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> >
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>
> ------------------------------
>
> Message: 3
> Date: Wed, 5 Aug 2009 10:18:53 +0200
> From: Patrick Juchli <patrick at lessrain.com>
> Subject: [Papervision3D] Red Bull Soapbox Racer
> To: papervision3d at osflash.org
> Message-ID: <239EEE30-6A33-48B5-A092-1D17052B3B4B at lessrain.com>
> Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes
>
>
> Hi Papervision!
>
>
> If you liked building and flying airplanes in Flight Lab (
> http://www.redbull.com/flightlab
> ), you might also like our latest gig: Red Bull Soapbox Racer.
>
> This time it's cars, super fast racing, very steep hills, ultra
> downhill, everything in full physical and 3D glory.
>
> http://www.blog.lessrain.com/red-bull-soapbox-racer/
>
> As we did with Flight Lab we might post something about developing
> Soapbox so please let me know what you're interested in. We used some
> of the modules of Flight Lab for building the cars and the game itself
> is based on Box2D - but with a spliney twist.
>
>
> Cheers
> Patrick
>
>
>
> --
> Less Rain GmbH
> Linienstr. 154a
> 10115 Berlin
>
> T  +49 (0)30 28 09 50 20
> F  +49 (0)30 28 09 50 23
>
> www.lessrain.com
>
>
>
>
> ------------------------------
>
> Message: 4
> Date: Wed, 5 Aug 2009 01:53:12 -0700 (PDT)
> From: speedok <speedok at gmail.com>
> Subject: [Papervision3D]  project 'Bumblebee' released
> To: papervision3D at osflash.org
> Message-ID: <24823171.post at talk.nabble.com>
> Content-Type: text/plain; charset=us-ascii
>
>
> Aloha,
>
> Just released a small project, a realtime animation, see:
>
> http://www.easy.nl/ easy.nl
>
> The website is in dutch about SEO but that shouldn't be a problem it's only
> about the start animation.
> If you want to see it again click on the button at the top middle of the
> screen.
>
>
> --
> View this message in context:
> http://www.nabble.com/project-%27Bumblebee%27-released-tp24823171p24823171.html
> Sent from the Papervision3D mailing list archive at Nabble.com.
>
>
>
>
> ------------------------------
>
> Message: 5
> Date: Wed, 5 Aug 2009 11:05:09 +0200
> From: Patrick Juchli <patrick at lessrain.com>
> Subject: Re: [Papervision3D] Red Bull Soapbox Racer
> To: papervision3d at osflash.org
> Message-ID: <CDBBDA3F-3847-43C2-9E0F-C5AECD7DEE16 at lessrain.com>
> Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes
>
>
> The link for Flight Lab has changed, have a look here for good old
> times: http://www.redbullflightlab.com/
>
> Soapbox Racer is here: http://www.redbullsoapboxracer.com/
>
> Cheers
> p
>
>
>
> On 05.08.2009, at 10:18, Patrick Juchli wrote:
>
> >
> > Hi Papervision!
> >
> >
> > If you liked building and flying airplanes in Flight Lab (
> http://www.redbull.com/flightlab
> > ), you might also like our latest gig: Red Bull Soapbox Racer.
> >
> > This time it's cars, super fast racing, very steep hills, ultra
> > downhill, everything in full physical and 3D glory.
> >
> > http://www.blog.lessrain.com/red-bull-soapbox-racer/
> >
> > As we did with Flight Lab we might post something about developing
> > Soapbox so please let me know what you're interested in. We used
> > some of the modules of Flight Lab for building the cars and the game
> > itself is based on Box2D - but with a spliney twist.
> >
> >
> > Cheers
> > Patrick
> >
> >
> >
> > --
> > Less Rain GmbH
> > Linienstr. 154a
> > 10115 Berlin
> >
> > T  +49 (0)30 28 09 50 20
> > F  +49 (0)30 28 09 50 23
> >
> > www.lessrain.com
> >
> >
> > _______________________________________________
> > Papervision3D mailing list
> > Papervision3D at osflash.org
> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
> --
> Less Rain GmbH
> Linienstr. 154a
> 10115 Berlin
>
> T  +49 (0)30 28 09 50 20
> F  +49 (0)30 28 09 50 23
>
> www.lessrain.com
>
>
>
>
> ------------------------------
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D at osflash.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
> End of Papervision3D Digest, Vol 35, Issue 10
> *********************************************
>
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