[Papervision3D] Event for Know when object is outside to the scene
nospam at therossman.org
nospam at therossman.org
Thu Aug 6 08:23:23 PDT 2009
Honestly man, you should probably just read every article on pv3d.org and
zupko.info. These will address everything you just asked about, and it
won't take as long as you think ;)
There is camera culling and frustrum clipping in PV3D, and it's all
discussed on those two blogs.
HTH,
mark
> Thanks for the link, I was looking for something like this, too.
>
> One (related) question: does PV3D uses some kind of "field of view"
> control
> of texture's quality? I mean, some game engines use algorithms that
> automatically reduce textures quality if the objects are far away from the
> camera.
>
> Another thing is that this engines do, is DO NOT EVEN TRY to render (or
> take
> in consideration) objects that are not in the camera field of view. This
> happens not only if the object is behind the camera, but also if there is
> another object blocking the view (a sphere on the other side of a wall,
> for
> example, wouldn't be considered by the render engine).
>
> You get the idea behind this, right? With a lot of objects, the fps can be
> drastically affected with this.
>
> Sorry if this is commented on PV3D's documentation, but I didn't found it.
> If it is, a link would be appreciated.
>
> Cheers!
>
> On Tue, Aug 4, 2009 at 9:26 AM, ths otra <ths_otra at yahoo.fr> wrote:
>
>> Hello Papervision List !
>>
>> I'm new in papervision and i need to use the class Text3D and
>> LetterMaterial.
>>
>> For optimizing better, i would like to know if it exists an Event could
>> say
>> to me when an Text3D object was outside scene ... like the Event:
>> Event.ACTIVATE for example ?
>>
>> Thanks in advance and sorry for my english... ;-)
>>
>>
>>
>> Thomas
>>
>>
>>
>>
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