[Papervision3D] Event for Know when object is outside to the scene

Fábio Burkard fabioburkard at gmail.com
Thu Aug 6 08:54:50 PDT 2009


Thanks for being so honest!

It's good to know that the name is frustum clipping, too.

On Thu, Aug 6, 2009 at 12:23 PM, <nospam at therossman.org> wrote:

>
> Honestly man, you should probably just read every article on pv3d.org and
> zupko.info.  These will address everything you just asked about, and it
> won't take as long as you think  ;)
>
> There is camera culling and frustrum clipping in PV3D, and it's all
> discussed on those two blogs.
>
> HTH,
> mark
>
> > Thanks for the link, I was looking for something like this, too.
> >
> > One (related) question: does PV3D uses some kind of "field of view"
> > control
> > of texture's quality? I mean, some game engines use algorithms that
> > automatically reduce textures quality if the objects are far away from
> the
> > camera.
> >
> > Another thing is that this engines do, is DO NOT EVEN TRY to render (or
> > take
> > in consideration) objects that are not in the camera field of view. This
> > happens not only if the object is behind the camera, but also if there is
> > another object blocking the view (a sphere on the other side of a wall,
> > for
> > example, wouldn't be considered by the render engine).
> >
> > You get the idea behind this, right? With a lot of objects, the fps can
> be
> > drastically affected with this.
> >
> > Sorry if this is commented on PV3D's documentation, but I didn't found
> it.
> > If it is, a link would be appreciated.
> >
> > Cheers!
> >
> > On Tue, Aug 4, 2009 at 9:26 AM, ths otra <ths_otra at yahoo.fr> wrote:
> >
> >> Hello Papervision List !
> >>
> >> I'm new in papervision and i need to use the class Text3D and
> >> LetterMaterial.
> >>
> >> For optimizing better, i would like to know if it exists an Event could
> >> say
> >> to me when an Text3D object was outside  scene ... like the Event:
> >> Event.ACTIVATE for example ?
> >>
> >> Thanks in advance and sorry for my english... ;-)
> >>
> >>
> >>
> >> Thomas
> >>
> >>
> >>
> >>
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> >>
> >>
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>
>
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