[Papervision3D] Help how scattering a plane
Mike Pearce
mcpearce at gmail.com
Wed Aug 12 23:30:31 PDT 2009
It looks pretty "random" to me. I.e - not equidistant distribution.
You could always do a do..while loop to check if the newly generated plane
is in close proximity on its z and x axis to another object...
Is that what you're after?
-----Original Message-----
From: papervision3d-bounces at osflash.org
[mailto:papervision3d-bounces at osflash.org] On Behalf Of CONTRLALTDELETE
Sent: Thursday, 13 August 2009 3:20 PM
To: papervision3D at osflash.org
Subject: Re: [Papervision3D] Help how scattering a plane
Anyone on this one?
How do i randomly position a plane x/z position to achieve similar
distribution of the silhouettes?
CONTRLALTDELETE wrote:
>
> I am trying to achieve similar effects without the zoom and drag ..
> all i want is to scatter the plane and angle it similar to this link
>
>
http://www.nytimes.com/interactive/2009/06/25/arts/jackson-legacy.html?ref=m
usic
>
> I'm pretty new to papervision3D so much help is much appreciated thanks in
> advanced to all.
>
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