[Papervision3D] Help how scattering a plane
Ross Sclafani
ross.sclafani at gmail.com
Fri Aug 14 06:53:41 PDT 2009
google FogFilter.
On Aug 13, 2009, at 8:48 PM, CONTRLALTDELETE wrote:
>
>
> Here is the file i got so far .. the problem with this file is i
> used 2 for
> loops to spread them out and they are not spreaded properly and they
> get
> compress as the z-depth get far. And also how do i fade them as they
> get far
> away from the camera. The closer the higher transparency is just
> like the
> sample url i sent.
>
>
>
>
> knalle wrote:
>>
>> You can find something in this:
>> http://pv3d.org/2009/07/01/test-if-a-plane-is-within-the-view-of-the-camera-aka-testing-if-culled/
>> (though the point of the example is not the random placing of planes)
>>
>> 2009/8/13 CONTRLALTDELETE <ctrlaltdlt at live.com>
>>
>>>
>>> Anyone on this one?
>>> How do i randomly position a plane x/z position to achieve similar
>>> distribution of the silhouettes?
>>>
>>>
>>>
>>> CONTRLALTDELETE wrote:
>>>>
>>>> I am trying to achieve similar effects without the zoom and drag ..
>>>> all i want is to scatter the plane and angle it similar to this
>>>> link
>>>>
>>>>
>>> http://www.nytimes.com/interactive/2009/06/25/arts/jackson-legacy.html?ref=music
>>>>
>>>> I'm pretty new to papervision3D so much help is much appreciated
>>>> thanks
>>> in
>>>> advanced to all.
>>>>
>>>
>>> --
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>>>
>>>
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> http://www.nabble.com/file/p24963226/scatterplot3D.rar
> scatterplot3D.rar
> --
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