[Papervision3D] InteractiveScene3DEvent.OBJECT_RELEASE_OUTSIDE Issue

John Grden john at infrared5.com
Mon Aug 17 07:28:23 PDT 2009


yep, somehow, that event's not being fired anymore.  It might be legacy from
the first ISM.

I need to remove that event as there isn't a sure fire way to make that work
for everyone by anymeans.

if I had to suggest a work around, I'd say listen to the Stage for mouse
release/up event and then see what's under the mouse pointer.  If it's the
stage, then it's a release outside.  If its your viewport, then you're still
over anyone one of your 3D objects in the scene.

It's not ideal, but that's what I mean about it not working just right for
every occasion.

hth,

John

On Sat, Aug 15, 2009 at 4:35 AM, Michael Iv <explomaster at gmail.com> wrote:

> Hi, Anyone has a problem with InteractiveScene3DEvent.
> OBJECT_RELEASE_OUTSIDE?
> . Because I am trying to trigger function on this event when releasing
> the button outside ine's primitive's area and nothing happens ,even not the
> event firing registration! Any Help?
>
> Thank for the Help
>
> On Fri, Aug 14, 2009 at 3:57 PM, <papervision3d-request at osflash.org>wrote:
>
>> Send Papervision3D mailing list submissions to
>>        papervision3d at osflash.org
>>
>> To subscribe or unsubscribe via the World Wide Web, visit
>>        http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>> or, via email, send a message with subject or body 'help' to
>>        papervision3d-request at osflash.org
>>
>> You can reach the person managing the list at
>>        papervision3d-owner at osflash.org
>>
>> When replying, please edit your Subject line so it is more specific
>> than "Re: Contents of Papervision3D digest..."
>>
>>
>> Today's Topics:
>>
>>   1. 3D LightBox for image content viewing with PV3D (Tom?s Atria)
>>   2. Re: 3D LightBox for image content viewing with PV3D (Pablo Lemos)
>>   3. Re: Help how scattering a plane (CONTRLALTDELETE)
>>   4. cube dimension after scaling it? (quinrou .)
>>   5. Re: Help how scattering a plane (CONTRLALTDELETE)
>>   6. DAE-Animation doesnt rotate, scale, translate (Gregor Zoll)
>>   7. [Papervision3D]
>>      SasMaster:InteractiveScene3DEvent.OBJECT_RELEASE_OUTSIDE (Michael Iv)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Thu, 13 Aug 2009 19:33:11 +0000
>> From: Tom?s Atria <tatria at hotmail.com>
>> Subject: [Papervision3D] 3D LightBox for image content viewing with
>>        PV3D
>> To: <papervision3d at osflash.org>
>> Message-ID: <BAY138-W24DC36AE04FD6BE376D495D4050 at phx.gbl>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>>
>> Hi,
>> I created FlashBox3D for image content viewing using papervision3d.
>> http://www.tomatria.com/blog/?p=57
>> Hope you like it.
>> Sources included.
>> Cheers
>> Tom?s Atria
>>
>> _________________________________________________________________
>>
>> -------------- next part --------------
>> An HTML attachment was scrubbed...
>> URL: <
>> http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20090813/31cc29ef/attachment-0001.html
>> >
>>
>> ------------------------------
>>
>> Message: 2
>> Date: Thu, 13 Aug 2009 17:15:54 -0300
>> From: "Pablo Lemos" <pablo at cabanacriacao.com>
>> Subject: Re: [Papervision3D] 3D LightBox for image content viewing
>>        with PV3D
>> To: <papervision3d at osflash.org>
>> Message-ID: <01b101ca1c52$dd75eeb0$6500000a at pablo>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> Very nice.
>>
>> I think if you use Tweenlite or Tweensy you will improve your performance.
>>
>> Pablo Cabana
>> (21) 9338-0388
>> Cabana Cria??o
>> (21) 2707-7020
>> www.cabanacriacao.com
>> Visite tamb?m o Cabanoblog:
>> www.cabanacriacao.com/blog
>>  ----- Original Message -----
>>  From: Tom?s Atria
>>  To: papervision3d at osflash.org
>>  Sent: Thursday, August 13, 2009 4:33 PM
>>  Subject: [Papervision3D] 3D LightBox for image content viewing with PV3D
>>
>>
>>  Hi,
>>  I created FlashBox3D for image content viewing using papervision3d.
>>  http://www.tomatria.com/blog/?p=57
>>  Hope you like it.
>>  Sources included.
>>  Cheers
>>  Tom?s Atria
>>
>>
>>
>> ------------------------------------------------------------------------------
>>
>>
>>
>>
>> ------------------------------------------------------------------------------
>>
>>
>>  _______________________________________________
>>  Papervision3D mailing list
>>  Papervision3D at osflash.org
>>  http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>> -------------- next part --------------
>> An HTML attachment was scrubbed...
>> URL: <
>> http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20090813/87398806/attachment-0001.html
>> >
>>
>> ------------------------------
>>
>> Message: 3
>> Date: Thu, 13 Aug 2009 14:43:14 -0700 (PDT)
>> From: CONTRLALTDELETE <ctrlaltdlt at live.com>
>> Subject: Re: [Papervision3D] Help how scattering a plane
>> To: papervision3D at osflash.org
>> Message-ID: <24959217.post at talk.nabble.com>
>> Content-Type: text/plain; charset=us-ascii
>>
>>
>> Yes thats basicly it? Any sample code just to get me started?
>>
>>
>>
>>
>> Mike Pearce wrote:
>> >
>> > It looks pretty "random" to me. I.e - not equidistant distribution.
>> >
>> > You could always do a do..while loop to check if the newly generated
>> plane
>> > is in close proximity on its z and x axis to another object...
>> >
>> > Is that what you're after?
>> >
>> > -----Original Message-----
>> > From: papervision3d-bounces at osflash.org
>> > [mailto:papervision3d-bounces at osflash.org] On Behalf Of CONTRLALTDELETE
>> > Sent: Thursday, 13 August 2009 3:20 PM
>> > To: papervision3D at osflash.org
>> > Subject: Re: [Papervision3D] Help how scattering a plane
>> >
>> >
>> > Anyone on this one?
>> > How do i randomly position a plane x/z position to achieve similar
>> > distribution of the silhouettes?
>> >
>> >
>> >
>> > CONTRLALTDELETE wrote:
>> >>
>> >> I am trying to achieve similar effects without the zoom and drag ..
>> >> all i want is to scatter the plane and angle it similar to this link
>> >>
>> >>
>> >
>> http://www.nytimes.com/interactive/2009/06/25/arts/jackson-legacy.html?ref=m
>> > usic
>> >>
>> >> I'm pretty new to papervision3D so much help is much appreciated thanks
>> >> in
>> >> advanced to all.
>> >>
>> >
>> > --
>> > View this message in context:
>> >
>> http://www.nabble.com/Help-how-scattering-a-plane-tp24928973p24949008.html
>> > Sent from the Papervision3D mailing list archive at Nabble.com.
>> >
>> >
>> > _______________________________________________
>> > Papervision3D mailing list
>> > Papervision3D at osflash.org
>> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>> >
>> >
>> > _______________________________________________
>> > Papervision3D mailing list
>> > Papervision3D at osflash.org
>> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>> >
>> >
>>
>> --
>> View this message in context:
>> http://www.nabble.com/Help-how-scattering-a-plane-tp24928973p24959217.html
>> Sent from the Papervision3D mailing list archive at Nabble.com.
>>
>>
>>
>>
>> ------------------------------
>>
>> Message: 4
>> Date: Thu, 13 Aug 2009 23:17:16 +0100
>> From: "quinrou ." <quinrou at gmail.com>
>> Subject: [Papervision3D] cube dimension after scaling it?
>> To: papervision3d at osflash.org
>> Message-ID:
>>        <ed0c96200908131517u447a6c7fra4468cce9ec4b0f9 at mail.gmail.com>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> Hi,
>>
>> I have a cube which I am scaling on the y axis. I would like a 3d object
>> to
>> always stay next to the side that is moving when I scaling the cube.
>>
>> I tried the boundingbox that I found on the list but that did n't work. I
>> also tried to to use the the object.world.n34 but this didn't give me the
>> right number.
>>
>> Please could someone point in the right direction?
>>
>> thanks
>> S
>> -------------- next part --------------
>> An HTML attachment was scrubbed...
>> URL: <
>> http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20090813/c2a8dc10/attachment-0001.html
>> >
>>
>> ------------------------------
>>
>> Message: 5
>> Date: Thu, 13 Aug 2009 17:48:45 -0700 (PDT)
>> From: CONTRLALTDELETE <ctrlaltdlt at live.com>
>> Subject: Re: [Papervision3D] Help how scattering a plane
>> To: papervision3D at osflash.org
>> Message-ID: <24963226.post at talk.nabble.com>
>> Content-Type: text/plain; charset=us-ascii
>>
>>
>>
>> Here is the file  i got so far .. the problem with this file is i used 2
>> for
>> loops to spread them out and they are not spreaded properly and they get
>> compress as the z-depth get far. And also how do i fade them as they get
>> far
>> away from the camera. The closer the higher transparency is just like the
>> sample url i sent.
>>
>>
>>
>>
>> knalle wrote:
>> >
>> > You can find something in this:
>> >
>> http://pv3d.org/2009/07/01/test-if-a-plane-is-within-the-view-of-the-camera-aka-testing-if-culled/
>> > (though the point of the example is not the random placing of planes)
>> >
>> > 2009/8/13 CONTRLALTDELETE <ctrlaltdlt at live.com>
>> >
>> >>
>> >> Anyone on this one?
>> >> How do i randomly position a plane x/z position to achieve similar
>> >> distribution of the silhouettes?
>> >>
>> >>
>> >>
>> >> CONTRLALTDELETE wrote:
>> >> >
>> >> > I am trying to achieve similar effects without the zoom and drag ..
>> >> > all i want is to scatter the plane and angle it similar to this link
>> >> >
>> >> >
>> >>
>> http://www.nytimes.com/interactive/2009/06/25/arts/jackson-legacy.html?ref=music
>> >> >
>> >> > I'm pretty new to papervision3D so much help is much appreciated
>> thanks
>> >> in
>> >> > advanced to all.
>> >> >
>> >>
>> >> --
>> >> View this message in context:
>> >>
>> http://www.nabble.com/Help-how-scattering-a-plane-tp24928973p24949008.html
>> >> Sent from the Papervision3D mailing list archive at Nabble.com.
>> >>
>> >>
>> >> _______________________________________________
>> >> Papervision3D mailing list
>> >> Papervision3D at osflash.org
>> >> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>> >>
>> >
>> > _______________________________________________
>> > Papervision3D mailing list
>> > Papervision3D at osflash.org
>> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>> >
>> >
>> http://www.nabble.com/file/p24963226/scatterplot3D.rar scatterplot3D.rar
>> --
>> View this message in context:
>> http://www.nabble.com/Help-how-scattering-a-plane-tp24928973p24963226.html
>> Sent from the Papervision3D mailing list archive at Nabble.com.
>>
>>
>>
>>
>> ------------------------------
>>
>> Message: 6
>> Date: Fri, 14 Aug 2009 10:40:35 +0200
>> From: Gregor Zoll <info at biopixel.de>
>> Subject: [Papervision3D] DAE-Animation doesnt rotate, scale, translate
>> To: papervision3d at osflash.org
>> Message-ID: <722458466.20090814104035 at biopixel.de>
>> Content-Type: text/plain; charset=us-ascii
>>
>> Hello,
>>
>> i have a problem with imported, animated DAE-Files from Lightwave. Loading
>> with the DAE-Parser, replacing materials, controlling animation a.s.o.
>> works fine BUT i cannot move, rotate or scale the DAE. When i import just
>> a
>> static DAE-object of my lightwave-scene, all manipulations work as
>> expected, MD2s also work fine. In lack of other !animated! DAEs i cant
>> figure out if its a problem of the lightwave exporter. I tried to manually
>> kill nodes (rotation, position) of several DAE-nodes - no success.
>>
>> I also tried to put the DAE in a container prior to e.g. rotating it,
>> didnt
>> help.
>>
>> I have put up a demoscene with an animated crab to show the problem. There
>> are 2 sliders which scale / translate the animated DAE together with a
>> demo-sphere. Sphere and crab are completely separate, sphere works, DAE
>> doesnt. Well, the DAE seems to scale in one frame but flips back to its
>> initial state:
>>
>> http://www.zunds.de/pv/daeAnalysing.html
>>
>>
>> thanks for any help :)
>>
>> Gregor Zoll
>> mailto:info at biopixel.de
>>
>>
>>
>>
>>
>>
>> ------------------------------
>>
>> Message: 7
>> Date: Fri, 14 Aug 2009 15:57:18 +0300
>> From: Michael Iv <explomaster at gmail.com>
>> Subject: [Papervision3D]
>>        SasMaster:InteractiveScene3DEvent.OBJECT_RELEASE_OUTSIDE
>> To: papervision3d at osflash.org
>> Message-ID:
>>        <1f568a330908140557y11ce1128pc04dae3267bca7c7 at mail.gmail.com>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> Hi, Anyone has a problem with
>> InteractiveScene3DEvent.OBJECT_RELEASE_OUTSIDE
>> . Because I am trying to trigger function on this event when releasing
>> the button outside ine's primitive's area and nothing happens ,even not
>> the
>> event firing registration! Any Help?
>>
>> On Thu, Aug 13, 2009 at 10:00 PM, <papervision3d-request at osflash.org>
>> wrote:
>>
>> > Send Papervision3D mailing list submissions to
>> >        papervision3d at osflash.org
>> >
>> > To subscribe or unsubscribe via the World Wide Web, visit
>> >        http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>> > or, via email, send a message with subject or body 'help' to
>> >        papervision3d-request at osflash.org
>> >
>> > You can reach the person managing the list at
>> >        papervision3d-owner at osflash.org
>> >
>> > When replying, please edit your Subject line so it is more specific
>> > than "Re: Contents of Papervision3D digest..."
>> >
>> >
>> > Today's Topics:
>> >
>> >   1. Re: Help with MovieMaterial (Ross Sclafani)
>> >   2. Re: Help how scattering a plane (CONTRLALTDELETE)
>> >   3. Re: Help how scattering a plane (Thor Sarup)
>> >   4. Re: Help how scattering a plane (Mike Pearce)
>> >   5. Re: Help how scattering a plane (Mike Pearce)
>> >
>> >
>> > ----------------------------------------------------------------------
>> >
>> > Message: 1
>> > Date: Wed, 12 Aug 2009 15:00:57 -0400
>> > From: Ross Sclafani <ross.sclafani at gmail.com>
>> > Subject: Re: [Papervision3D] Help with MovieMaterial
>> > To: papervision3d at osflash.org
>> > Message-ID: <5D83836C-F8BC-4ABE-8A25-0694E8D817AD at gmail.com>
>> > Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes
>> >
>> > here is your  problem:
>> > var itemClass : Class = getChildByName(_item) as Class;
>> >
>> > from the looks of your imports, you intended to use
>> >
>> > var itemClass : Class = getDefinitionByName(_item) as Class;
>> >
>> > this will work because itemClass() will then act as a proper
>> > constuctor and you wont see
>> >
>> > TypeError: Error #1007: Instantiation attempted on a non-constructor.
>> >
>> > a simple oversight.  i for one know those can become as hard to see as
>> > the tip of your nose, especially the harder you look for it.
>> >
>> > good luck,
>> > _ross
>> >
>> > On Aug 12, 2009, at 2:46 AM, CONTRLALTDELETE wrote:
>> >
>> > >
>> > > i have a movieclip in the library which is call "Item"
>> > > inside that "Item" movielcip i have this actions
>> > >
>> > > import flash.display.Bitmap;
>> > > import flash.display.BitmapData;
>> > > import flash.utils.getDefinitionByName;
>> > >
>> > > var bmp : BitmapData;
>> > > var bm : Bitmap ;
>> > >
>> > >
>> > >
>> > > function getItem (_item : String) : void
>> > > {
>> > >       var itemClass : Class = getChildByName(_item) as Class;
>> > >       var xitem : MovieClip = new itemClass() as MovieClip;
>> > >       xitem.x = 0;
>> > >       xitem.y = 0;
>> > >       MC_reflection.addChild(xitem);
>> > >
>> > >       bmp = new BitmapData(534 , 334, false, 0xffff00);
>> > >       bmp.draw(MC_ref);
>> > >
>> > >       bm = new Bitmap(bmp);
>> > >       MC_reflection.addChild(bm);
>> > >
>> > >       MC_reflection.cacheAsBitmap = true;
>> > >       MC_mask.cacheAsBitmap = true;
>> > >
>> > >       MC_reflection.mask = MC_mask;
>> > > }
>> > >
>> > >
>> > >
>> > > and i have a class that has this function that create a material
>> > >
>> > >
>> > >               private function createMovieMaterial (_linkage : String)
>> :
>> > > MovieMaterial
>> > >               {
>> > >                       item = new Item();
>> > >                       item.getItem(_linkage);
>> > >                       var mat : MovieMaterial = new
>> MovieMaterial(item);
>> > >                       mat.animated = true;
>> > >                       mat.interactive = true;
>> > >                       mat.smooth = true;
>> > >
>> > >                       return mat;
>> > >               }
>> > >
>> > >
>> > > what im trying to do is load another movieclip inside that Item
>> > > movieclip
>> > > and for some reason i'm getting this error
>> > >
>> > > TypeError: Error #1007: Instantiation attempted on a non-constructor.
>> > > at Item/getItem()
>> > > at
>> > > com
>> > > .pornographicsystem
>> > > .template_cue.view.component.coverflow::SetUpCoverFlow/
>> > > createMovieMaterial()
>> > > at
>> > > com
>> > > .pornographicsystem
>> > > .template_cue.view.component.coverflow::SetUpCoverFlow/
>> > > setUpCoverFlow()
>> > > at
>> > > com
>> > > .pornographicsystem
>> > > .template_cue.view.component.coverflow::SetUpCoverFlow/init()
>> > > at
>> > > com
>> > > .pornographicsystem
>> > > .template_cue.view.component.coverflow::SetUpCoverFlow()
>> > > at
>> > > com
>> > > .pornographicsystem.template_cue.view.component.coverflow::CoverFlow/
>> > > drawCoverFlow()
>> > > at
>> > > com
>> > > .pornographicsystem.template_cue.view.component.coverflow::CoverFlow/
>> > > init()
>> > > at
>> > > com
>> > > .pornographicsystem.template_cue.view.component.coverflow::CoverFlow()
>> > > at com.pornographicsystem.template_cue.view.slide::Template/frame1()
>> > >
>> > > --
>> > > View this message in context:
>> > http://www.nabble.com/Help-with-MovieMaterial-tp24930907p24930907.html
>> > > Sent from the Papervision3D mailing list archive at Nabble.com.
>> > >
>> > >
>> > > _______________________________________________
>> > > Papervision3D mailing list
>> > > Papervision3D at osflash.org
>> > > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>> >
>> >
>> >
>> >
>> > ------------------------------
>> >
>> > Message: 2
>> > Date: Wed, 12 Aug 2009 22:20:11 -0700 (PDT)
>> > From: CONTRLALTDELETE <ctrlaltdlt at live.com>
>> > Subject: Re: [Papervision3D] Help how scattering a plane
>> > To: papervision3D at osflash.org
>> > Message-ID: <24949008.post at talk.nabble.com>
>> > Content-Type: text/plain; charset=us-ascii
>> >
>> >
>> > Anyone on this one?
>> > How do i randomly position a plane x/z position to achieve similar
>> > distribution of the silhouettes?
>> >
>> >
>> >
>> > CONTRLALTDELETE wrote:
>> > >
>> > > I am trying to achieve similar effects without the zoom and drag ..
>> > > all i want is to scatter the plane and angle it similar to this link
>> > >
>> > >
>> >
>> http://www.nytimes.com/interactive/2009/06/25/arts/jackson-legacy.html?ref=music
>> > >
>> > > I'm pretty new to papervision3D so much help is much appreciated
>> thanks
>> > in
>> > > advanced to all.
>> > >
>> >
>> > --
>> > View this message in context:
>> >
>> http://www.nabble.com/Help-how-scattering-a-plane-tp24928973p24949008.html
>> > Sent from the Papervision3D mailing list archive at Nabble.com.
>> >
>> >
>> >
>> >
>> > ------------------------------
>> >
>> > Message: 3
>> > Date: Thu, 13 Aug 2009 08:27:40 +0200
>> > From: Thor Sarup <tsarup at gmail.com>
>> > Subject: Re: [Papervision3D] Help how scattering a plane
>> > To: papervision3d at osflash.org
>> > Message-ID:
>> >        <c08105bc0908122327i6fdd0280ofef212be0f0ae0f at mail.gmail.com>
>> > Content-Type: text/plain; charset="iso-8859-1"
>> >
>> > You can find something in this:
>> >
>> >
>> http://pv3d.org/2009/07/01/test-if-a-plane-is-within-the-view-of-the-camera-aka-testing-if-culled/
>> > (though the point of the example is not the random placing of planes)
>> >
>> > 2009/8/13 CONTRLALTDELETE <ctrlaltdlt at live.com>
>> >
>> > >
>> > > Anyone on this one?
>> > > How do i randomly position a plane x/z position to achieve similar
>> > > distribution of the silhouettes?
>> > >
>> > >
>> > >
>> > > CONTRLALTDELETE wrote:
>> > > >
>> > > > I am trying to achieve similar effects without the zoom and drag ..
>> > > > all i want is to scatter the plane and angle it similar to this link
>> > > >
>> > > >
>> > >
>> >
>> http://www.nytimes.com/interactive/2009/06/25/arts/jackson-legacy.html?ref=music
>> > > >
>> > > > I'm pretty new to papervision3D so much help is much appreciated
>> thanks
>> > > in
>> > > > advanced to all.
>> > > >
>> > >
>> > > --
>> > > View this message in context:
>> > >
>> >
>> http://www.nabble.com/Help-how-scattering-a-plane-tp24928973p24949008.html
>> > > Sent from the Papervision3D mailing list archive at Nabble.com.
>> > >
>> > >
>> > > _______________________________________________
>> > > Papervision3D mailing list
>> > > Papervision3D at osflash.org
>> > > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>> > >
>> > -------------- next part --------------
>> > An HTML attachment was scrubbed...
>> > URL: <
>> >
>> http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20090813/44c2438b/attachment-0001.html
>> > >
>> >
>> > ------------------------------
>> >
>> > Message: 4
>> > Date: Thu, 13 Aug 2009 16:27:44 +1000
>> > From: "Mike Pearce" <mcpearce at gmail.com>
>> > Subject: Re: [Papervision3D] Help how scattering a plane
>> > To: <papervision3d at osflash.org>
>> > Message-ID: <002a01ca1bdf$2da78250$88f686f0$@com>
>> > Content-Type: text/plain;       charset="us-ascii"
>> >
>> > You just wanna layout vertical planes randomly into the distance?
>> >
>> > -----Original Message-----
>> > From: papervision3d-bounces at osflash.org
>> > [mailto:papervision3d-bounces at osflash.org] On Behalf Of CONTRLALTDELETE
>> > Sent: Thursday, 13 August 2009 3:20 PM
>> > To: papervision3D at osflash.org
>> > Subject: Re: [Papervision3D] Help how scattering a plane
>> >
>> >
>> > Anyone on this one?
>> > How do i randomly position a plane x/z position to achieve similar
>> > distribution of the silhouettes?
>> >
>> >
>> >
>> > CONTRLALTDELETE wrote:
>> > >
>> > > I am trying to achieve similar effects without the zoom and drag ..
>> > > all i want is to scatter the plane and angle it similar to this link
>> > >
>> > >
>> >
>> >
>> http://www.nytimes.com/interactive/2009/06/25/arts/jackson-legacy.html?ref=m
>> > usic
>> > >
>> > > I'm pretty new to papervision3D so much help is much appreciated
>> thanks
>> > in
>> > > advanced to all.
>> > >
>> >
>> > --
>> > View this message in context:
>> >
>> http://www.nabble.com/Help-how-scattering-a-plane-tp24928973p24949008.html
>> > Sent from the Papervision3D mailing list archive at Nabble.com.
>> >
>> >
>> > _______________________________________________
>> > Papervision3D mailing list
>> > Papervision3D at osflash.org
>> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>> >
>> >
>> >
>> >
>> > ------------------------------
>> >
>> > Message: 5
>> > Date: Thu, 13 Aug 2009 16:30:31 +1000
>> > From: "Mike Pearce" <mcpearce at gmail.com>
>> > Subject: Re: [Papervision3D] Help how scattering a plane
>> > To: <papervision3d at osflash.org>
>> > Message-ID: <002b01ca1bdf$90bf3ef0$b23dbcd0$@com>
>> > Content-Type: text/plain;       charset="us-ascii"
>> >
>> > It looks pretty "random" to me. I.e - not equidistant distribution.
>> >
>> > You could always do a do..while loop to check if the newly generated
>> plane
>> > is in close proximity on its z and x axis to another object...
>> >
>> > Is that what you're after?
>> >
>> > -----Original Message-----
>> > From: papervision3d-bounces at osflash.org
>> > [mailto:papervision3d-bounces at osflash.org] On Behalf Of CONTRLALTDELETE
>> > Sent: Thursday, 13 August 2009 3:20 PM
>> > To: papervision3D at osflash.org
>> > Subject: Re: [Papervision3D] Help how scattering a plane
>> >
>> >
>> > Anyone on this one?
>> > How do i randomly position a plane x/z position to achieve similar
>> > distribution of the silhouettes?
>> >
>> >
>> >
>> > CONTRLALTDELETE wrote:
>> > >
>> > > I am trying to achieve similar effects without the zoom and drag ..
>> > > all i want is to scatter the plane and angle it similar to this link
>> > >
>> > >
>> >
>> >
>> http://www.nytimes.com/interactive/2009/06/25/arts/jackson-legacy.html?ref=m
>> > usic
>> > >
>> > > I'm pretty new to papervision3D so much help is much appreciated
>> thanks
>> > in
>> > > advanced to all.
>> > >
>> >
>> > --
>> > View this message in context:
>> >
>> http://www.nabble.com/Help-how-scattering-a-plane-tp24928973p24949008.html
>> > Sent from the Papervision3D mailing list archive at Nabble.com.
>> >
>> >
>> > _______________________________________________
>> > Papervision3D mailing list
>> > Papervision3D at osflash.org
>> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>> >
>> >
>> >
>> >
>> > ------------------------------
>> >
>> > _______________________________________________
>> > Papervision3D mailing list
>> > Papervision3D at osflash.org
>> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>> >
>> >
>> > End of Papervision3D Digest, Vol 35, Issue 23
>> > *********************************************
>> >
>> -------------- next part --------------
>> An HTML attachment was scrubbed...
>> URL: <
>> http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20090814/dcd59980/attachment.html
>> >
>>
>> ------------------------------
>>
>> _______________________________________________
>> Papervision3D mailing list
>> Papervision3D at osflash.org
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>
>>
>> End of Papervision3D Digest, Vol 35, Issue 24
>> *********************************************
>>
>
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D at osflash.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>


-- 
[  JPG  ]
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20090817/042f84b1/attachment-0001.html>


More information about the Papervision3D mailing list