[Papervision3D] morph , vertex animation , shape animation in a DAE
Tomás Atria
tatria at hotmail.com
Fri Aug 21 07:33:16 PDT 2009
Hi,
This class may help you:
Usage:
import com.tomatria.pv3d.ext.core.utils.Morph3D;
Morph3D.Morph(objectToMorph, morphToThisObj);
*You will need Tweener class.
Hope it helps.
Tomás Atria
> Date: Fri, 21 Aug 2009 07:18:31 -0700
> From: baka124 at hotmail.com
> To: papervision3D at osflash.org
> Subject: [Papervision3D] morph , vertex animation , shape animation in a DAE
>
>
> Hi,
>
> I'm trying to load a DAE file with some very simple shape animation (pretty
> much some cubes with only 8 vertices) or vertex animation (morph?).
> But I keep getting a morph error from the DAE reader class.
>
> I've been looking through the forum and found some info but not really the
> definitive info as to if this can be done or not?
>
> The amount of vertices always stay the same, they only animate.
> I would like to be able to use the animation and keys that were created in
> the 3d app of course.
>
> The DAE file is from XSI, by the way, should that makes a difference.
> And I am using the DAE reader class to import the file.
>
> Any info as to which direction I should be looking in would be greatly
> appreciated.
>
> Olivier
> --
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> Sent from the Papervision3D mailing list archive at Nabble.com.
>
>
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