[Papervision3D] morph , vertex animation , shape animation in a DAE
baka
baka124 at hotmail.com
Fri Aug 21 08:21:24 PDT 2009
Kool,
thanks for the quick reply
Before I test your class (which at quick glance does seem to provide a
solution);
It looks like i will need an object per keyframe i.e. each object as a DAE
import.
Then use my tweener class to mimmick the animation from one key to the
other, in other words copying the timing I use in my animation in my 3d
Application?
It seems a shame that, whilst the functionality seem to be available in the
DAE reader, it requires this work around? I would rather be able to animate
directly in my 3d application, it seems a better and quicker tool to create
a good animation [...]
But still, great stuff, this will surely be an option to achieve what i
want.
Cheers
Olivier
NB Any more approaches are still very welcome
Tomás Atria wrote:
>
>
> Hi,
> This class may help you:
> Usage:
> import com.tomatria.pv3d.ext.core.utils.Morph3D;
>
> Morph3D.Morph(objectToMorph, morphToThisObj);
>
> *You will need Tweener class.
>
> Hope it helps.
>
> Tomás Atria
>
>> Date: Fri, 21 Aug 2009 07:18:31 -0700
>> From: baka124 at hotmail.com
>> To: papervision3D at osflash.org
>> Subject: [Papervision3D] morph , vertex animation , shape animation in a
>> DAE
>>
>>
>> Hi,
>>
>> I'm trying to load a DAE file with some very simple shape animation
>> (pretty
>> much some cubes with only 8 vertices) or vertex animation (morph?).
>> But I keep getting a morph error from the DAE reader class.
>>
>> I've been looking through the forum and found some info but not really
>> the
>> definitive info as to if this can be done or not?
>>
>> The amount of vertices always stay the same, they only animate.
>> I would like to be able to use the animation and keys that were created
>> in
>> the 3d app of course.
>>
>> The DAE file is from XSI, by the way, should that makes a difference.
>> And I am using the DAE reader class to import the file.
>>
>> Any info as to which direction I should be looking in would be greatly
>> appreciated.
>>
>> Olivier
>> --
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>>
>>
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