[Papervision3D] morph , vertex animation , shape animation in a DAE
baka124 at hotmail.com
Fri Aug 21 08:21:24 PDT 2009
thanks for the quick reply
Before I test your class (which at quick glance does seem to provide a
It looks like i will need an object per keyframe i.e. each object as a DAE
Then use my tweener class to mimmick the animation from one key to the
other, in other words copying the timing I use in my animation in my 3d
It seems a shame that, whilst the functionality seem to be available in the
DAE reader, it requires this work around? I would rather be able to animate
directly in my 3d application, it seems a better and quicker tool to create
a good animation [...]
But still, great stuff, this will surely be an option to achieve what i
NB Any more approaches are still very welcome
Tomás Atria wrote:
> This class may help you:
> import com.tomatria.pv3d.ext.core.utils.Morph3D;
> Morph3D.Morph(objectToMorph, morphToThisObj);
> *You will need Tweener class.
> Hope it helps.
> Tomás Atria
>> Date: Fri, 21 Aug 2009 07:18:31 -0700
>> From: baka124 at hotmail.com
>> To: papervision3D at osflash.org
>> Subject: [Papervision3D] morph , vertex animation , shape animation in a
>> I'm trying to load a DAE file with some very simple shape animation
>> much some cubes with only 8 vertices) or vertex animation (morph?).
>> But I keep getting a morph error from the DAE reader class.
>> I've been looking through the forum and found some info but not really
>> definitive info as to if this can be done or not?
>> The amount of vertices always stay the same, they only animate.
>> I would like to be able to use the animation and keys that were created
>> the 3d app of course.
>> The DAE file is from XSI, by the way, should that makes a difference.
>> And I am using the DAE reader class to import the file.
>> Any info as to which direction I should be looking in would be greatly
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