[Papervision3D] Camera horizontal Fov
nusterbokerpv3d at gmail.com
Wed Aug 26 01:10:14 PDT 2009
Have you seen this
2009/8/25 Martial | 164 <martialou at gmail.com>
> Hi all,
> I know this topic has been treated before, but the solutions I saw did not
> work, maybe due to some misunderstanding or changes in the new pv3d
> Is there any way to get the horizontal field of view of the camera ?
> I could fix all using a rectangle viewport, and it works good.. But as I
> need to make some more horizontal viewport and for optimization, I will need
> a way to calculate this.
> Surely that's some simple trigonometry stuff, but if somebody already
> played with this, he's welcome !
> Hope I'm clear!
> Thanks a lot,
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> Papervision3D at osflash.org
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