[Papervision3D] Camera horizontal Fov
Carlos Serrano
nusterbokerpv3d at gmail.com
Wed Aug 26 01:10:14 PDT 2009
Hi Martial,
Have you seen this
http://osflash.org/pipermail/papervision3d_osflash.org/2007-November/013070.html
?
2009/8/25 Martial | 164 <martialou at gmail.com>
> Hi all,
>
> I know this topic has been treated before, but the solutions I saw did not
> work, maybe due to some misunderstanding or changes in the new pv3d
> updates..
>
> Is there any way to get the horizontal field of view of the camera ?
>
> I could fix all using a rectangle viewport, and it works good.. But as I
> need to make some more horizontal viewport and for optimization, I will need
> a way to calculate this.
>
> Surely that's some simple trigonometry stuff, but if somebody already
> played with this, he's welcome !
>
> Hope I'm clear!
>
> Thanks a lot,
>
> Cheers
>
> Martial
>
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