[Papervision3D] DAE Geometry Intersecting

Ross Sclafani ross.sclafani at gmail.com
Sat Aug 29 14:45:53 PDT 2009


you can use viewport layers to avoid intersections
On Aug 29, 2009, at 5:40 PM, Mark I. Ross wrote:

> I was only ever able to fix this type of thing with loaded DAE's by  
> switching to the QuadrantRenderEngine.
>
> But it will consume and discard the broken husks of overworked  
> CPU's, no doubt.
>
> I'm still new to PV3d though, so maybe there are better ways.
>
> Cheers,
> mark
>
> Glen wrote:
>> Hi Folks,
>>
>> I am doing a little experimenting with FLARToolkit and  
>> PaperVision3D and I seem to be having some unexpected intersections  
>> going on in my geometry. I am loading a 3D object as a DAE, created  
>> in Lightwave, triangulated polys, and some of the geometry is  
>> poking through other geometry where it shouldn't be as if the  
>> polygons were coplanar, but they aren't. The model is a simple  
>> house but the walls (white) are showing through the window trim,  
>> door trim, and roof in places.
>>
>> You can see a screen grab of what I am mean at http://glenmead.com/ar/ARproblem.jpg 
>>  .
>>
>> To see it in action, go to http://glenmead.com/ar/ .
>>
>> TTFN.
>>
>> Glen
>> ---
>> http://www.glenmead.com
>> Animation & Multimedia
>> ---
>> Augmented Reality - 2D & 3D Animation - Web Sites - DVD - CD-ROM -  
>> PowerPoint - Keynote
>>
>>
>> _______________________________________________
>> Papervision3D mailing list
>> Papervision3D at osflash.org
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D at osflash.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org




More information about the Papervision3D mailing list