[Papervision3D] Has anyone found a solution for dirty material edges?
Caudwell
caudwell at richinterface.co.uk
Tue Jan 6 15:20:56 PST 2009
That sounds great - I'll investigate. I've not looked at the source code for
PV3D or Away 3D much yet - any pointers on where to start to find this hack
in Away 3D? (my starting point would be the MaterialBitmap class...)
Turning smoothing off does help, but unfortunately I feel I need smoothing
to achieve the correct look.
(aAs with tiling)
I wonder why this hasn't been solved in PV3D yet since it is a big issue for
my projects - perhaps its because most people don't have smoothing turned
on?
Makc The Great wrote:
>
> On Wed, Dec 31, 2008 at 6:19 PM, Caudwell <caudwell at richinterface.co.uk>
> wrote:
>> I have to use tiling because otherwise at close angles I get a big
>> stutter /
>> slow down...
>
> turning smoothing off should help. away3d has cool hack against this
> that does it automatically even with smoothing on, you might want to
> back-port that.
>
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