[Papervision3D] Camera / Scaling Scene
Use All Five, Inc.
useallfive at gmail.com
Thu Jan 22 11:37:24 PST 2009
I've got a papervision scene that scales on resize of the browser. Instead
of only changing the viewportWidth and viewportHeight, I also want all the
3D objects to scale with it. I created a variable called scale ratio, which
allows me to scale any object (3d or 2d) to match the ratio of the resized
screen. So in the 2D level, I have a photo that scales, which is on top of a
3D level that contains a DisplayObject3D (this holds every 3d object except
the camera) that scales. This works very nicely until I move around the
camera.
Does any one have any suggestions on how to reposition the camera after
scaling? I've tried placing the camera in the DisplayObject3D, but it's not
working properly.
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