[Papervision3D] collada vs. *.3DS file format PERFORMANCE ???

andysk8er elbarto37 at yahoo.com
Wed Jul 1 11:17:01 PDT 2009


What versions of 3ds max aren't supported by the Max3DS parser? 
I know that Max now uses a *.max format, but you can always EXPORT your file
in the older *.3DS format. Not sure how to get the materials list out of a
3DS file yet, though...

Any tips on using the parser would definitely be helpful.

-Andy



Pablo Lemos wrote:
> 
> But Max3DS class does not support all 3DMax versions.
> 
> Tim, could you tell us until what version of 3DMax we can use your class?
> 
> If you have anything to say about performance and best use, will be
> amazing.
> 
> Thanks in advance,
> 
> Pablo Cabana
> (21) 9338-0388
> Cabana Criação
> (21) 2707-7020
> www.cabanacriacao.com
> Visite também o Cabanoblog:
> www.cabanacriacao.com/blog
>   ----- Original Message ----- 
>   From: Javier España | javierespana.com 
>   To: papervision3d at osflash.org 
>   Sent: Wednesday, July 01, 2009 2:28 PM
>   Subject: Re: [Papervision3D] collada vs. *.3DS file format PERFORMANCE
> ???
> 
> 
>   That would be amazing...
> 
> 
>   On Wed, Jul 1, 2009 at 1:45 PM, andysk8er <elbarto37 at yahoo.com> wrote:
> 
> 
>     Here you go... Instead of using this:
> 
>     shape = new Collada("models/car.dae", matList);
> 
>     Use this:
> 
>     shape = new Max3DS();
>     shape.load("models/car.3DS", matList);
> 
>     There is a problem with the parser "flipping" the object which has
> been
>     discussed on this forum already. But it seems to work fine. I'm going
> to
>     spend some more time with this tonite and do a performance comparison.
> I'll
>     post samples and source code when I get a chance.
> 
>     Thanks,
>     Andy
> 
> 
> 
> 
> 
> 
> 
> 
>     andysk8er wrote:
>     >
>     > There is a parser for it:
>     > org/papervision3d/object/parsers/Max3DS.as
>     >
>     > I haven't tried it. I'll see if I can get it working and post some
> files.
>     > Thanks,
>     > Andy
>     >
>     >
>     >
>     > Maggical wrote:
>     >>
>     >> I didn't even know that you could import 3ds files with
> Papervision...
>     >> Any
>     >> example?
>     >>
>     >> On Wed, Jul 1, 2009 at 10:37 AM, andysk8er <elbarto37 at yahoo.com>
> wrote:
>     >>
>     >>>
>     >>> Hey everyone,
>     >>> It seems like everyone here uses the collada (DAE) format for
> importing
>     >>> their models. Collada is nice because it's a (theoretically)
> universal
>     >>> format, but it has a lot of overhead because it is an XML format.
> In a
>     >>> recent test, I created a car model and exported it in both
> formats: DAE
>     >>> and
>     >>> 3DS. The results are:
>     >>>
>     >>> car.3DS = 64.3K
>     >>> car.DAE = 311K
>     >>>
>     >>> The 3DS format will obviously save me a lot of loading time, but
> does
>     >>> the
>     >>> 3DS format perform any better once it has been imported? I have
> noticed
>     >>> that
>     >>> most of the sample SWFs (in both PV3D and Away3D) that import
> high-poly
>     >>> models use the 3DS format instead of the DAE. Has anyone run a
>     >>> performance
>     >>> test? If not, maybe I will do it.
>     >>>
>     >>> Thanks,
>     >>> Andy
>     >>>
>     >>>
>     >>>
>     >>> --
>     >>> View this message in context:
>     >>>
> http://www.nabble.com/collada-vs.-*.3DS-file-format-PERFORMANCE-----tp24289928p24289928.html
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>     >>>
>     >>>
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> 
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