[Papervision3D] collada vs. *.3DS file format PERFORMANCE ???
andysk8er
elbarto37 at yahoo.com
Wed Jul 1 11:17:01 PDT 2009
What versions of 3ds max aren't supported by the Max3DS parser?
I know that Max now uses a *.max format, but you can always EXPORT your file
in the older *.3DS format. Not sure how to get the materials list out of a
3DS file yet, though...
Any tips on using the parser would definitely be helpful.
-Andy
Pablo Lemos wrote:
>
> But Max3DS class does not support all 3DMax versions.
>
> Tim, could you tell us until what version of 3DMax we can use your class?
>
> If you have anything to say about performance and best use, will be
> amazing.
>
> Thanks in advance,
>
> Pablo Cabana
> (21) 9338-0388
> Cabana Criação
> (21) 2707-7020
> www.cabanacriacao.com
> Visite também o Cabanoblog:
> www.cabanacriacao.com/blog
> ----- Original Message -----
> From: Javier España | javierespana.com
> To: papervision3d at osflash.org
> Sent: Wednesday, July 01, 2009 2:28 PM
> Subject: Re: [Papervision3D] collada vs. *.3DS file format PERFORMANCE
> ???
>
>
> That would be amazing...
>
>
> On Wed, Jul 1, 2009 at 1:45 PM, andysk8er <elbarto37 at yahoo.com> wrote:
>
>
> Here you go... Instead of using this:
>
> shape = new Collada("models/car.dae", matList);
>
> Use this:
>
> shape = new Max3DS();
> shape.load("models/car.3DS", matList);
>
> There is a problem with the parser "flipping" the object which has
> been
> discussed on this forum already. But it seems to work fine. I'm going
> to
> spend some more time with this tonite and do a performance comparison.
> I'll
> post samples and source code when I get a chance.
>
> Thanks,
> Andy
>
>
>
>
>
>
>
>
> andysk8er wrote:
> >
> > There is a parser for it:
> > org/papervision3d/object/parsers/Max3DS.as
> >
> > I haven't tried it. I'll see if I can get it working and post some
> files.
> > Thanks,
> > Andy
> >
> >
> >
> > Maggical wrote:
> >>
> >> I didn't even know that you could import 3ds files with
> Papervision...
> >> Any
> >> example?
> >>
> >> On Wed, Jul 1, 2009 at 10:37 AM, andysk8er <elbarto37 at yahoo.com>
> wrote:
> >>
> >>>
> >>> Hey everyone,
> >>> It seems like everyone here uses the collada (DAE) format for
> importing
> >>> their models. Collada is nice because it's a (theoretically)
> universal
> >>> format, but it has a lot of overhead because it is an XML format.
> In a
> >>> recent test, I created a car model and exported it in both
> formats: DAE
> >>> and
> >>> 3DS. The results are:
> >>>
> >>> car.3DS = 64.3K
> >>> car.DAE = 311K
> >>>
> >>> The 3DS format will obviously save me a lot of loading time, but
> does
> >>> the
> >>> 3DS format perform any better once it has been imported? I have
> noticed
> >>> that
> >>> most of the sample SWFs (in both PV3D and Away3D) that import
> high-poly
> >>> models use the 3DS format instead of the DAE. Has anyone run a
> >>> performance
> >>> test? If not, maybe I will do it.
> >>>
> >>> Thanks,
> >>> Andy
> >>>
> >>>
> >>>
> >>> --
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> >>>
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> >>>
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