[Papervision3D] PV3d vs. Away3D - what the difference? BE SPECIFIC!
Javier España | javierespana.com
info at javierespana.com
Thu Jul 2 06:59:15 PDT 2009
>From what I've read Papervision3D is including Away3D sometime soon or
Away3D is a modification of Papervision3D as I recall...
On Thu, Jul 2, 2009 at 10:26 AM, andysk8er <elbarto37 at yahoo.com> wrote:
> Okay, I have been researching this and I can't find a definitive answer.
> is the main difference between PV3D and Away3D? Don't give me a bunch of
> nebulous statements like "Papervision has more shaders" or "Away handles
> Interactive materials better" or "PV is faster." What I really want to know
> is this:
> WHAT WAS EACH ENGINE BUILT FOR?
> It looks like PV3D has a broad feature set that was intended mostly for
> websites, applications and viewers.
> Away looks like it was designed with making 3D games and game environments
> in mind.
> Is this true or am I off the mark? I don't really care about things like
> "Away has a torus as a native object." I'm really just curious which engine
> fits a certain type of project better than another. If I have a project
> spec, how can I decide which engine to use?
> I'm not trying to start any arguments about the engines. I'm very familiar
> with Papervision and have built several projects in it. I haven't used
> Away3D, but I'm starting to think that a few of it's features may be
> for a game I am designing in my spare time. Any advice from anyone here?
> View this message in context:
> Sent from the Papervision3D mailing list archive at Nabble.com.
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