[Papervision3D] Controlling DAE animation
Jonathon Stierman
jonathon at wolfmotell.com
Mon Jul 6 10:11:42 PDT 2009
Are the docs up to date for revision 918?
I'm looking at the API for the DAE class, and it shows:
getAnimationChannelByName(name:String):AbstractChannel3D
getAnimationChannels(target:DisplayObject3D = null):Array
getAnimationChannelsByClip(name:String):Array
But none of those methods are in the DAE class in the source code...
Jonathon
-----Original Message-----
From: papervision3d-bounces at osflash.org [mailto:papervision3d-bounces at osflash.org] On Behalf Of nospam at therossman.org
Sent: Monday, June 29, 2009 12:33 PM
To: papervision3d at osflash.org
Subject: Re: [Papervision3D] Controlling DAE animation
The SVN address is on the google code page here:
http://code.google.com/p/papervision3d/source/checkout
if you use Tortoise SVN just right click, choose Repo-Browser, and enter:
http://papervision3d.googlecode.com/svn/trunk/
Cheers!
mark
> Thanks, guys!
>
> Looking at the revision 911 now. Does anyone know how to download that
> revision? I don't see it listed in the downloads. I do have an SVN
> client, if that's the only way to get it. Just need the checkout path...
>
> DAEMC2 looks promising as well, thanks!
>
> Jonathon
>
> -----Original Message-----
> From: papervision3d-bounces at osflash.org
> [mailto:papervision3d-bounces at osflash.org] On Behalf Of Damien Pegoraro
> Sent: Monday, June 29, 2009 10:50 AM
> To: papervision3d at osflash.org
> Subject: Re: [Papervision3D] Controlling DAE animation
>
> Hi,
> You can use the daeanim add-on for papervision available here :
> http://code.google.com/p/daeanim/
>
> It works very simply, you load your DAE , add labels to your animation
> frames and manipulate them like a movieclip.
> I don't know if similar features are available in pv3d trunk, but if
> not, i think it would be interesting to merge with this project.
>
>
>
> Jonathon Stierman a écrit :
>>
>> Is there a supported way within Papervision to control (gotoAndPlay,
>> gotoAndStop, etc) a pre-animated DAE model? I see a bunch of Dae******
>> classes in the API docs, particularly DaeAnimation, but it doesn't
>> list any frame controls. Am I missing something?
>>
>> Thanks,
>>
>> Jonathon
>>
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