[Papervision3D] Performance Issue with flip down tiles

andysk8er elbarto37 at yahoo.com
Tue Jul 7 05:39:55 PDT 2009


Hey,
The best way to fix your performance is to make some guesses about what is
slowing it down and then try removing those elements one at a time to see
what effect it has on the frame rate. Then, try to figure out how to
optimize each piece and add it back in.

In your case, I would think that all of that dynamic textfield handling is
probably hogging your performance. So, I would completely remove all of the
textfield rendering and just flip blank tiles to see how my performance
improves. If it improves dramatically, then I would figure out how to rework
the text to render more efficiently. If it makes almost no difference, then,
I would look elsewhere for performance improvements.

Sometimes it's one big thing that makes the difference. Other times, it lots
of little things.
Good luck!



Ian Thomas-5 wrote:
> 
> Hi everyone,
> I'm working on a project that produces a display of flip down tiles that
> counts down to a specific date (for an event countdown) and I've pretty
> much
> got the animation nailed.
> 
> However, I'm finding it hard to get the performance up to a high enough
> framerate for it to work smoothly.  I'm fairly new to papervision3d and
> have
> tried some things (cacheAsBitmap for my movieclips, baking textures,
> setting
> moviematerial.animated to false where possible etc.) but now I'm really
> stumped!
> 
> I've attached my source code and a link to the working demo can be found
> here: http://sites.google.com/site/anatomicdesign/flip-tile to show the
> text, click outside the tiles and it should animate in.
> 
> Currently, the way that this works is to produce two sprite's with text
> boxes that can be updated (though actually I can't seem to get the
> textformat to update to show a different color!).  These are used as the
> material for four planes which are positioned to make a tile and are the
> DisplayTile class.  A row holds several DisplayTiles (default  34).  A
> message can be written onto a row (upto the character length) and one of
> the
> rows has been extended to produce the countdown effect.
> 
> I'm stumped as to how to improve the performance of this, so any help will
> be gratefully received!!
> 
> Many thanks,
> 
> Ian
> 
>  
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> Papervision3D at osflash.org
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> 
> 

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