[Papervision3D] ShadedMaterials not working with Collada model

Merrill, Jason jason.merrill at bankofamerica.com
Thu Jul 9 08:17:31 PDT 2009


>> sweeet jebus where did the blender hate come from.
>>Sounds like a lot of, 'its too hard and I'm too lazy, me want pretty icons'\
>>Hugs maya

 

For me it’s not laziness anyway, I came from a job where I had and used Maya 6 (loved Maya despite some UI quirks and hidden-menus) to a job where I didn’t, but tried Blender – after a lot of attempts, I couldn’t figure out how to do the simplest things in Blender either and the documentation sucked (at least at the time, haven’t looked at it in a year or so).  I gave up on it and am using Swft3D meanwhile, but would like to give Blender a second chance if I could figure out the workflow.  I would like to get good at Blender someday, if you have any good tutorial links, please post them.

 

 

Jason Merrill 



Bank of  America    Global Learning 

Shared Services Solutions Development 


Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community <http://sharepoint.bankofamerica.com/sites/tlc/flash/default.aspx>  

 

 

 

 

From: papervision3d-bounces at osflash.org [mailto:papervision3d-bounces at osflash.org] On Behalf Of John Brookes
Sent: Thursday, July 09, 2009 10:53 AM
To: papervision3d at osflash.org
Subject: Re: [Papervision3D] ShadedMaterials not working with Collada model

 

sweeet jebus where did the blender hate come from.

Sounds like a lot of, 'its too hard and I'm too lazy, me want pretty icons'

Hugs maya :p

2009/7/9 <nospam at therossman.org>


I needed to model something real quick one time, but the only software I
could find at the time that was free was Blender.  I knew it was gonna be
ugly when it prompted me to install Python.
As a guy who has only ever really used 3DS Max, after I launched Blender I
was lost.  Couldn't do even the simplest of things.  I gave up in short
order and ended up using 3DS Max 2010 trial version.

I guess that probably says more about me, than about Blender  :-/

Cheers,
mark



>
> Ugh, I hate Blender. I hear a lot of good things about it, but it has one
> of
> the worst user interfaces I have ever seen. It's like being transported
> back
> to the 80's when your computer had a C:> prompt and you had to know what
> to
> type to get it to do anything. Maybe if I could find some good tutorials,
> I'd change my mind.
>
> Dan,
> Your model did look a little weird to me. Did you move individual vertices
> around to get that shape? Try making an object by simply combining a few
> primitives like a cylinder and some cubes. Add your textures. Don't move
> any
> edges or vertices and then save the KMZ. Unzip it and try to import that
> Collada. I have had good luck with Sketchup collada files. I can send you
> one that I know will import correctly if you need it.
>
> Thanks,
> Andy
>
>
> John Brookes-2 wrote:
>>
>> I know nothing about ketchup if I had to use free I'd go with blender.
>>
>>
>> 2009/7/8 Dan <dan_maillists at danwashere.com>
>>
>>>  nope, that didn't make any difference.
>>>
>>> I thought the DAE might be at fault, but I wouldn't know where to start
>>> looking to fix that.
>>>
>>> I'm using Google Sketchup (free version) to produce the .dae files -
>>> are
>>> there any known issues to look out for there? I'm very new to making 3D
>>> models too, so I guess I might have made some error when building it?
>>>
>>>
>>> John Brookes wrote:
>>>
>>> Sometimes problems acn be fixed by expanding out
>>> var fsm: FlatShader = new FlatShader(light, 0xFFFFFF, 0x555555)
>>> shadedMaterial = new ShadedMaterial(movieMaterial, fsm);
>>> Although I didn't try with a moviematerial I used a bitmapmaterial.
>>>
>>> I think there's also something wrong with that dae file. Just tried
>>> another
>>> dae and that works ok.
>>>
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>>
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