[Papervision3D] ShadedMaterials not working with Collada model
Ross Sclafani
ross.sclafani at gmail.com
Thu Jul 9 08:19:56 PDT 2009
Maya has pretty icons, but also an amazing UI and internal logic.
This is why it is the greatest 3D app on the market, as was
PowerAnimator before it.
3D design is such a complex art and science, making an editor as user
friendly as possible is
a real acheivement, obviously the Academy agrees:
http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=6898133&linkID=10235884
but being free is also pretty awesome. i can't figure out Blender for
the life of me, but i'd like to.
On Jul 9, 2009, at 11:06 AM, nospam at therossman.org wrote:
>
> 3DS has "pretty" icons??? I think we're using different software! :D
>
>
>> sweeet jebus where did the blender hate come from.
>>
>> Sounds like a lot of, 'its too hard and I'm too lazy, me want pretty
>> icons'
>>
>> Hugs maya :p
>>
>> 2009/7/9 <nospam at therossman.org>
>>
>>>
>>> I needed to model something real quick one time, but the only
>>> software I
>>> could find at the time that was free was Blender. I knew it was
>>> gonna
>>> be
>>> ugly when it prompted me to install Python.
>>> As a guy who has only ever really used 3DS Max, after I launched
>>> Blender
>>> I
>>> was lost. Couldn't do even the simplest of things. I gave up in
>>> short
>>> order and ended up using 3DS Max 2010 trial version.
>>>
>>> I guess that probably says more about me, than about Blender :-/
>>>
>>> Cheers,
>>> mark
>>>
>>>
>>>>
>>>> Ugh, I hate Blender. I hear a lot of good things about it, but it
>>>> has
>>> one
>>>> of
>>>> the worst user interfaces I have ever seen. It's like being
>>> transported
>>>> back
>>>> to the 80's when your computer had a C:> prompt and you had to know
>>> what
>>>> to
>>>> type to get it to do anything. Maybe if I could find some good
>>> tutorials,
>>>> I'd change my mind.
>>>>
>>>> Dan,
>>>> Your model did look a little weird to me. Did you move individual
>>> vertices
>>>> around to get that shape? Try making an object by simply
>>>> combining a
>>> few
>>>> primitives like a cylinder and some cubes. Add your textures. Don't
>>> move
>>>> any
>>>> edges or vertices and then save the KMZ. Unzip it and try to import
>>> that
>>>> Collada. I have had good luck with Sketchup collada files. I can
>>>> send
>>> you
>>>> one that I know will import correctly if you need it.
>>>>
>>>> Thanks,
>>>> Andy
>>>>
>>>>
>>>> John Brookes-2 wrote:
>>>>>
>>>>> I know nothing about ketchup if I had to use free I'd go with
>>> blender.
>>>>>
>>>>>
>>>>> 2009/7/8 Dan <dan_maillists at danwashere.com>
>>>>>
>>>>>> nope, that didn't make any difference.
>>>>>>
>>>>>> I thought the DAE might be at fault, but I wouldn't know where to
>>> start
>>>>>> looking to fix that.
>>>>>>
>>>>>> I'm using Google Sketchup (free version) to produce the .dae
>>>>>> files -
>>>>>> are
>>>>>> there any known issues to look out for there? I'm very new to
>>>>>> making
>>> 3D
>>>>>> models too, so I guess I might have made some error when building
>>> it?
>>>>>>
>>>>>>
>>>>>> John Brookes wrote:
>>>>>>
>>>>>> Sometimes problems acn be fixed by expanding out
>>>>>> var fsm: FlatShader = new FlatShader(light, 0xFFFFFF, 0x555555)
>>>>>> shadedMaterial = new ShadedMaterial(movieMaterial, fsm);
>>>>>> Although I didn't try with a moviematerial I used a
>>>>>> bitmapmaterial.
>>>>>>
>>>>>> I think there's also something wrong with that dae file. Just
>>>>>> tried
>>>>>> another
>>>>>> dae and that works ok.
>>>>>>
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