[Papervision3D] 3D Glyphs No More
Terry Corbet
tcorbet at ix.netcom.com
Mon Jul 13 01:45:00 PDT 2009
Thanks to all the interest and feedback, over the weekend Bunko Version 2.0
officially replaced Version 1.2. No, those fantastic Glyphs are not really
gone;; the workbench still lets you grow your library of Glyph Assets more
quickly and more completely than any of the alternatives for
embedding/downloading etc.
But you said you needed more Text support, so now the API works as easily
with Phrases as once it did with just plain Glyphs. The User's Guide
http://www.nabble.com/file/p24458010/BunkoBook.pdf BunkoBook.pdf aka "Bunko
Book" should show up somewhere and it has screen shots of entry-level and
advanced usage for all three toolkits.
My 'server farm' is still also where my dog and I sleep, but please take at
look at what's new at http://ssshq.homedns.org:8886/BunkoBox. The Sandy
demo of a clock shouldn't work at all, but it does. Thomas' really worked
hard to make sure that memory management is in place for applications
requiring a lot of cloning and destroying of objects during a session. The
PV demo of 'neon lights' runs the fastest, but in honesty, I had to invent
that example because PV still has the weakest support for something as hard
as the Intaglio demo that shows off Away's rendering of two-sided polygons
with correct Z-fighting.
There's something good for everyone and as far as I know the price is right.
Free is what I like for the software I need. I hope you find it useful for
your work.
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