[Papervision3D] performance flash 10 3d vs Papervision3d
Steven Van Hissenhoven
papervision at stevenvh.be
Wed Jul 15 00:30:26 PDT 2009
I recently got the chance to start on a flash player 10 project.
This project consists of an image wall that uses a 3d rotation
(rotationY) animation while you are scrolling through the images.
Because of benchmarks I found on blogs about the new flash 10 3d
engine vs Papervision3d and because of the little 3d that is used in
the project I choose to develop it with the flash 10 3d engine.
But the performance is rather disappointing, it isn't running that
smooth at all (even with hardware acceleration) . Maybe some of you
have some tips to make the application run smoother?
I've already tested it with the flex profiler, but couldn't find any
leaks. To reduce the amount of images on the stage I've implemented a
tiling system. The wall still shows about 30 images of 400x400px. For
these I use Bitmaps and BitmapData so I can easilly reuse them once
they are loaded.
More information about the Papervision3D