[Papervision3D] Coverflow freeing memory

Damien Pegoraro dpegoraro at actiplay.com
Wed Jul 15 05:08:55 PDT 2009


Hi, i would say :

material.destroy() ;

and maybe a material.bitmap.dispose() ; before if it is not enough !



Xavier Colomer Pagès a écrit :
> Hi!
>
> I created a coverflow using a custom DisplayObject3D, because I want a 
> plane with two sides, each plane has a BitmapMaterial object with an 
> image attatched.
>
> I remove the custom plane but the memory doesn't seem to go down, I 
> think the images are still in memory.
>
> How can I remove the images from memory???
>
> Thanks!
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