[Papervision3D] movieAssetMaterial play and stop

Javier España | javierespana.com info at javierespana.com
Thu Jul 16 07:19:11 PDT 2009


Tried the first suggestion and it throws this error:

*1061: Call to a possibly undefined method traceMe through a reference with
static type flash.display:DisplayObject.*

I'm relativly new to PV3D and can't figure out completly the second
suggestion, what should I replace? Shall I never create the
MovieAssetMaterial?

Here's the code again:

package{
    ///
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.MouseEvent;
    ///
    import org.papervision3d.view.Viewport3D;
    import org.papervision3d.scenes.Scene3D;
    import org.papervision3d.cameras.Camera3D;
    import org.papervision3d.materials.*;
    import org.papervision3d.objects.primitives.Plane;
    import org.papervision3d.render.BasicRenderEngine;
    ///
    import org.papervision3d.lights.PointLight3D;
    import org.papervision3d.materials.shaders.GouraudShader;
    import org.papervision3d.materials.shaders.ShadedMaterial;
    ///
    public class walkingTest_04 extends Sprite{
        ///
        private var viewport:Viewport3D;
        private var scene:Scene3D;
        private var camera:Camera3D;
        private var movieAssetMaterial:MovieAssetMaterial;
        private var walkingDoll:Plane;
        private var renderer:BasicRenderEngine;
        ///
        private var gShader:GouraudShader;
        private var gMaterial:ShadedMaterial;
        private var light:PointLight3D;
        ///
        private var cameraPitch:Number = 90;
        private var cameraYaw:Number = 270;
        private var previousMouseX:Number = 0;
        private var previousMouseY:Number = 0;

        public function walkingTest_04():void{
            ///
            viewport = new Viewport3D(550, 400, false, true);
            addChild(viewport);
            ///
            scene = new Scene3D();
            camera = new Camera3D();
            renderer = new BasicRenderEngine();
            ///
            light = new PointLight3D();
            ///
            movieAssetMaterial = new MovieAssetMaterial("walkingTest",
true);
            movieAssetMaterial.animated = true;
            movieAssetMaterial.doubleSided = true;
            movieAssetMaterial.interactive = true;
            ///
            gShader = new GouraudShader(light, 0xFFFFFF, 0x111111, 30);
            gMaterial = new ShadedMaterial(movieAssetMaterial, gShader);
            gMaterial.doubleSided = true;
            ///
            walkingDoll = new Plane(gMaterial, 600, 600, 3, 3);
            scene.addChild(light);
            scene.addChild(walkingDoll);
            ///
            movieAssetMaterial.movie.traceMe();
            ///
            stage.addEventListener(Event.ENTER_FRAME, procesarFrame);
            stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoving);
            stage.addEventListener(MouseEvent.MOUSE_WHEEL, mouseWheel);
        }

        private function mouseWheel(event:MouseEvent):void{
            ///
            camera.moveForward(10 * event.delta);
        }

        private function mouseMoving(event:MouseEvent):void{
            ///
            var differenceX:Number = event.stageX - previousMouseX;
            var differenceY:Number = event.stageY - previousMouseY;
             ///
            cameraPitch += differenceY;
            cameraYaw += differenceX;
            ///
            previousMouseX = event.stageX;
            previousMouseY = event.stageY;
        }

        private function procesarFrame(e:Event):void{
            ///
            cameraPitch %= 360;
            cameraYaw %= 360;
            ///
            cameraPitch = cameraPitch > 0 ? cameraPitch : 0.0001;
            cameraPitch = cameraPitch < 90 ? cameraPitch : 89.9999;
            ///
            camera.orbit(cameraPitch, cameraYaw);
            ///
            light.x = (mouseX - 275) * 5;
            light.y = (mouseY - 200) * -5;
            ///
            renderer.renderScene(scene, camera, viewport);
        }
    }
}

On Thu, Jul 16, 2009 at 10:48 AM, <nospam at therossman.org> wrote:

>
> Instead of using a MovieAssetMaterial, just use a regular movie material
> where you create the material first with like:
>
> var myMaterialMC:MovieClip = new yourMaterialMCName();
>
> then when you make a movie material out of that you can still keep your
> reference to "myMaterialMC" and you should be able to use like:
>
> myMaterialMC.animatedDoll.stop();
>
> or what have you.
>
> This shouldn't be that hard, you must be missing something simple.
>
> Cheers,
> mark
>
> >
> > Why don't you try another approach:
> >
> > Place a function on the main timeline of the movieclip that you are using
> > as
> > a material:
> >
> > function traceMe() {
> >   trace("hello there");
> > }
> >
> > Then, see if you can call that function from papervision with
> > movieAssetMaterial.movie.traceMe();
> >
> > If that works, then you can set up a series of controller functions for
> > your
> > nested movieclips on the material's main timeline and call them from
> > papervision. That way, Papervision doesn't need a reference to all of
> your
> > nested movieclips - it just needs a reference to the main one.
> >
> > -Andy
> >
> >
> >
> >
> >
> > Maggical wrote:
> >>
> >> Any help with this? =(
> >>
> >> 2009/7/15 Javier España | javierespana.com <info at javierespana.com>
> >>
> >>> It gives me this error:
> >>>
> >>> "Access of undefined property DislpayObjectContainer" :S
> >>>
> >>> I'm googling and searching but it seems weird...
> >>>
> >>>
> >>> On Wed, Jul 15, 2009 at 1:09 PM, Damien Pegoraro
> >>> <dpegoraro at actiplay.com>wrote:
> >>>
> >>>> try  trace(movieAssetMaterial.movie["animatedDoll"]);
> >>>> or in a cleaner way
> >>>> trace(  (movieAssetMaterial.movie as
> >>>> DisplayObjectContainer).getChildByName("animatedDoll"));
> >>>>
> >>>>
> >>>> Javier España | javierespana.com a écrit :
> >>>>
> >>>>> I'm tracing this:
> >>>>>
> >>>>> trace(movieAssetMaterial);
> >>>>> trace(movieAssetMaterial.movie);
> >>>>> trace(movieAssetMaterial.movie.animatedDoll);
> >>>>>
> >>>>> First two are ok, but the last one generates 3 errors, any ideas?
> >>>>>
> >>>>> 1119: Access to a possibly undefined property animatedDoll through a
> >>>>> reference with static type flash.display:DisplayObject
> >>>>>
> >>>>> Maybe this will help someone help me =)
> >>>>>
> >>>>> 2009/7/15 Javier España | javierespana.com <http://javierespana.com
> >
> >>>>> <
> >>>>> info at javierespana.com <mailto:info at javierespana.com>>
> >>>>>
> >>>>>    Tried both of those solutions and none of them worked :S I seem to
> >>>>>    be missing something :S Any other ideas?
> >>>>>
> >>>>>
> >>>>>    On Tue, Jul 14, 2009 at 7:31 PM, Mark I. Ross
> >>>>>    <nospam at therossman.org <mailto:nospam at therossman.org>> wrote:
> >>>>>
> >>>>>        what if you just replace these two lines:
> >>>>>
> >>>>>        var obj:*= getMaterial(plane as displayObject3D);
> >>>>>        obj.animatedDoll.stop();
> >>>>>
> >>>>>        with:
> >>>>>
> >>>>>        movieAssetMaterial.movie.animatedDoll.stop();
> >>>>>
> >>>>>
> >>>>>        also if you aren't going to do that, or it doesn't work, the
> >>>>>        other suggestion is:
> >>>>>
> >>>>>
> >>>>>        var obj:*= getMaterial(plane as displayObject3D);
> >>>>>
> >>>>>        should be:
> >>>>>
> >>>>>        var obj:*= getMaterial(walkingDoll as displayObject3D);
> >>>>>
> >>>>>
> >>>>>        HTH,
> >>>>>        mark
> >>>>>
> >>>>>
> >>>>>
> >>>>>        Javier España | javierespana.com <http://javierespana.com>
> >>>>> wrote:
> >>>>>
> >>>>>>        Nope, can't seem to make it work, I may be doing something
> >>>>>>        wrong... Here's the complete code:
> >>>>>>
> >>>>>>        -----------------------------
> >>>>>>
> >>>>>>        package{
> >>>>>>            ///
> >>>>>>            import flash.display.Sprite;
> >>>>>>            import flash.events.Event;
> >>>>>>            import flash.events.MouseEvent;
> >>>>>>            ///
> >>>>>>            import org.papervision3d.view.Viewport3D;
> >>>>>>            import org.papervision3d.scenes.Scene3D;
> >>>>>>            import org.papervision3d.cameras.Camera3D;
> >>>>>>            import org.papervision3d.materials.*;
> >>>>>>            import org.papervision3d.objects.primitives.Plane;
> >>>>>>            import org.papervision3d.render.BasicRenderEngine;
> >>>>>>            ///
> >>>>>>            import org.papervision3d.lights.PointLight3D;
> >>>>>>            import org.papervision3d.materials.shaders.GouraudShader;
> >>>>>>            import
> >>>>>> org.papervision3d.materials.shaders.ShadedMaterial;
> >>>>>>            ///
> >>>>>>            public class walkingTest_04 extends Sprite{
> >>>>>>                ///
> >>>>>>                // VARIABLES
> >>>>>>                ///
> >>>>>>                private var viewport:Viewport3D;
> >>>>>>                private var scene:Scene3D;
> >>>>>>                private var camera:Camera3D;
> >>>>>>                private var movieAssetMaterial:MovieAssetMaterial;
> >>>>>>                private var walkingDoll:Plane;
> >>>>>>                private var renderer:BasicRenderEngine;
> >>>>>>                ///
> >>>>>>                // MATERIAL SHADER
> >>>>>>                ///
> >>>>>>                private var gShader:GouraudShader;
> >>>>>>                private var gMaterial:ShadedMaterial;
> >>>>>>                private var light:PointLight3D;
> >>>>>>                ///
> >>>>>>                // MOUSE MOVEMENT
> >>>>>>                ///
> >>>>>>                private var cameraPitch:Number = 90;
> >>>>>>                private var cameraYaw:Number = 270;
> >>>>>>                private var previousMouseX:Number = 0;
> >>>>>>                private var previousMouseY:Number = 0;
> >>>>>>
> >>>>>>                /*----------------------- INITIALIZE
> >>>>>>        -----------------------*/
> >>>>>>                /*----------------------- INITIALIZE
> >>>>>>        -----------------------*/
> >>>>>>                /*----------------------- INITIALIZE
> >>>>>>        -----------------------*/
> >>>>>>                /*----------------------- INITIALIZE
> >>>>>>        -----------------------*/
> >>>>>>                /*----------------------- INITIALIZE
> >>>>>>        -----------------------*/
> >>>>>>                /*----------------------- INITIALIZE
> >>>>>>        -----------------------*/
> >>>>>>
> >>>>>>                public function walkingTest_04():void{
> >>>>>>                    ///
> >>>>>>                    // VIEWPORT
> >>>>>>                    ///
> >>>>>>                    viewport = new Viewport3D(550, 400, false, true);
> >>>>>>                    addChild(viewport);
> >>>>>>                    ///
> >>>>>>                    // BASICS PV3D
> >>>>>>                    ///
> >>>>>>                    scene = new Scene3D();
> >>>>>>                    camera = new Camera3D();
> >>>>>>                    renderer = new BasicRenderEngine();
> >>>>>>                    ///
> >>>>>>                    // MATERIALS
> >>>>>>                    ///
> >>>>>>                    light = new PointLight3D();
> >>>>>>                    ///
> >>>>>>                    movieAssetMaterial = new
> >>>>>>        MovieAssetMaterial("walkingTest", true);
> >>>>>>                    movieAssetMaterial.animated = true;
> >>>>>>                    movieAssetMaterial.doubleSided = true;
> >>>>>>                    movieAssetMaterial.interactive = true;
> >>>>>>                    ///
> >>>>>>                    gShader = new GouraudShader(light, 0xFFFFFF,
> >>>>>>        0x111111, 30);
> >>>>>>                    gMaterial = new
> >>>>>>        ShadedMaterial(movieAssetMaterial, gShader);
> >>>>>>                    gMaterial.doubleSided = true;
> >>>>>>                    ///
> >>>>>>                    // OBJECTS
> >>>>>>                    ///
> >>>>>>                    walkingDoll = new Plane(gMaterial, 600, 600, 3,
> >>>>>> 3);
> >>>>>>                    scene.addChild(light);
> >>>>>>                    scene.addChild(walkingDoll);
> >>>>>>                    ///
> >>>>>>                    var obj:*= getMaterial(plane as displayObject3D);
> >>>>>>                    obj.animatedDoll.stop();
> >>>>>>                    ///
> >>>>>>                    // LISTENERS
> >>>>>>                    ///
> >>>>>>                    stage.addEventListener(Event.ENTER_FRAME,
> >>>>>>        procesarFrame);
> >>>>>>                    stage.addEventListener(MouseEvent.MOUSE_MOVE,
> >>>>>>        mouseMoving);
> >>>>>>                    stage.addEventListener(MouseEvent.MOUSE_WHEEL,
> >>>>>>        mouseWheel);
> >>>>>>                }
> >>>>>>
> >>>>>>                /*----------------------- MATERIAL STOP & PLAY
> >>>>>>        -----------------------*/
> >>>>>>                /*----------------------- MATERIAL STOP & PLAY
> >>>>>>        -----------------------*/
> >>>>>>                /*----------------------- MATERIAL STOP & PLAY
> >>>>>>        -----------------------*/
> >>>>>>                /*----------------------- MATERIAL STOP & PLAY
> >>>>>>        -----------------------*/
> >>>>>>                /*----------------------- MATERIAL STOP & PLAY
> >>>>>>        -----------------------*/
> >>>>>>                /*----------------------- MATERIAL STOP & PLAY
> >>>>>>        -----------------------*/
> >>>>>>
> >>>>>>                protected function getMaterial(donde:*):MovieClip{
> >>>>>>                    ///
> >>>>>>                    var mat:MovieMaterial = donde.material as
> >>>>>>        MovieMaterial;
> >>>>>>                    ///
> >>>>>>                    if(mat){
> >>>>>>                        ///
> >>>>>>                        //cast as our sub class, then test for null
> >>>>>>                        var mov:MovieClip = mat.movie as MovieClip;
> >>>>>>                        if(mov){
> >>>>>>                            ///
> >>>>>>                            // now you’re talking to the instance
> >>>>>>        directly
> >>>>>>                            return mov;
> >>>>>>                        }
> >>>>>>                    }
> >>>>>>                    ///
> >>>>>>                    return null;
> >>>>>>                }
> >>>>>>
> >>>>>>                /*----------------------- MOUSE MOVEMENT
> >>>>>>        -----------------------*/
> >>>>>>                /*----------------------- MOUSE MOVEMENT
> >>>>>>        -----------------------*/
> >>>>>>                /*----------------------- MOUSE MOVEMENT
> >>>>>>        -----------------------*/
> >>>>>>                /*----------------------- MOUSE MOVEMENT
> >>>>>>        -----------------------*/
> >>>>>>                /*----------------------- MOUSE MOVEMENT
> >>>>>>        -----------------------*/
> >>>>>>                /*----------------------- MOUSE MOVEMENT
> >>>>>>        -----------------------*/
> >>>>>>
> >>>>>>                private function mouseWheel(event:MouseEvent):void{
> >>>>>>                    ///
> >>>>>>                    camera.moveForward(10 * event.delta);
> >>>>>>                }
> >>>>>>                        private function
> >>>>>> mouseMoving(event:MouseEvent):void{
> >>>>>>                    ///
> >>>>>>                    var differenceX:Number = event.stageX -
> >>>>>>        previousMouseX;
> >>>>>>                    var differenceY:Number = event.stageY -
> >>>>>>        previousMouseY;
> >>>>>>                     ///
> >>>>>>                    cameraPitch += differenceY;
> >>>>>>                    cameraYaw += differenceX;
> >>>>>>                    ///
> >>>>>>                    previousMouseX = event.stageX;
> >>>>>>                    previousMouseY = event.stageY;
> >>>>>>                }
> >>>>>>
> >>>>>>                /*----------------------- ON ENTER FRAME
> >>>>>>        -----------------------*/
> >>>>>>                /*----------------------- ON ENTER FRAME
> >>>>>>        -----------------------*/
> >>>>>>                /*----------------------- ON ENTER FRAME
> >>>>>>        -----------------------*/
> >>>>>>                /*----------------------- ON ENTER FRAME
> >>>>>>        -----------------------*/
> >>>>>>                /*----------------------- ON ENTER FRAME
> >>>>>>        -----------------------*/
> >>>>>>                /*----------------------- ON ENTER FRAME
> >>>>>>        -----------------------*/
> >>>>>>
> >>>>>>                private function procesarFrame(e:Event):void{
> >>>>>>                    ///
> >>>>>>                    // MOUSE MOVEMENT
> >>>>>>                    ///
> >>>>>>                    cameraPitch %= 360;
> >>>>>>                    cameraYaw %= 360;
> >>>>>>                    ///
> >>>>>>                    cameraPitch = cameraPitch > 0 ? cameraPitch :
> >>>>>> 0.0001;
> >>>>>>                    cameraPitch = cameraPitch < 90 ? cameraPitch :
> >>>>>>        89.9999;
> >>>>>>                    ///
> >>>>>>                    camera.orbit(cameraPitch, cameraYaw);
> >>>>>>                    ///
> >>>>>>                    // LIGHT MOVEMENT
> >>>>>>                    ///
> >>>>>>                    light.x = (mouseX - 275) * 5;
> >>>>>>                    light.y = (mouseY - 200) * -5;
> >>>>>>                    ///
> >>>>>>                    // PROCESS SCENE
> >>>>>>                    ///
> >>>>>>                    renderer.renderScene(scene, camera, viewport);
> >>>>>>                }
> >>>>>>            }
> >>>>>>        }
> >>>>>>
> >>>>>>        ------------------------
> >>>>>>
> >>>>>>        On Tue, Jul 14, 2009 at 4:24 PM, Buti <butilon at gmail.com
> >>>>>>        <mailto:butilon at gmail.com>> wrote:
> >>>>>>
> >>>>>>            it's a function inside obj. It is an example.
> >>>>>>
> >>>>>>
> >>>>>>            Javier España | javierespana.com
> >>>>>>            <http://javierespana.com> wrote:
> >>>>>>
> >>>>>>                But what does that rollover() function do?
> >>>>>>
> >>>>>>                On Tue, Jul 14, 2009 at 3:46 PM, Buti
> >>>>>>                <butilon at gmail.com <mailto:butilon at gmail.com>
> >>>>>>                <mailto:butilon at gmail.com
> >>>>>>                <mailto:butilon at gmail.com>>> wrote:
> >>>>>>
> >>>>>>                   I use this function. Don't remember where I got
> >>>>>> it.
> >>>>>>
> >>>>>>                   protected function getMaterial(donde:*):MovieClip{
> >>>>>>                          var mat:MovieMaterial = donde.material as
> >>>>>>                MovieMaterial;
> >>>>>>                          if( mat ){
> >>>>>>                          // cast as our sub class, then test for
> >>>>>> null
> >>>>>>                                  var mov:MovieClip = mat.movie as
> >>>>>>                MovieClip;
> >>>>>>                                  if( mov ){
> >>>>>>                                          // now you’re talking to
> >>>>>>                the instance directly
> >>>>>>                                          return mov;
> >>>>>>                                  }
> >>>>>>                          }
> >>>>>>                                          return null;
> >>>>>>                   }
> >>>>>>
> >>>>>>                   var obj:*= getMaterial(plane as displayObject3D);
> >>>>>>                   obj.rollover();
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>                   Javier España | javierespana.com
> >>>>>>                <http://javierespana.com> <http://javierespana.com>
> >>>>>>
> >>>>>>                wrote:
> >>>>>>
> >>>>>>                       Hi there,
> >>>>>>
> >>>>>>                       I have managed to create a Plane with a
> >>>>>>                material that is a
> >>>>>>                       running movieClip with 8 frames. The thing is
> >>>>>>                that I want to be
> >>>>>>                       able to play and stop that movieClip that's
> >>>>>>                acting as the
> >>>>>>                       material of the Plane but can't seem to get to
> >>>>>>                it...
> >>>>>>
> >>>>>>                       Here's how I load it:
> >>>>>>
> >>>>>>                       movieAssetMaterial = new
> >>>>>>                MovieAssetMaterial("walkingTest", true);
> >>>>>>                       movieAssetMaterial.animated = true;
> >>>>>>                       movieAssetMaterial.doubleSided = true;
> >>>>>>                       movieAssetMaterial.interactive = true;
> >>>>>>
> >>>>>>                       walkingDoll = new Plane(movieAssetMaterial,
> >>>>>>                600, 600, 3, 3);
> >>>>>>                       scene.addChild(walkingDoll);
> >>>>>>
> >>>>>>                       That movieClip called "walkingTest" that I'm
> >>>>>>                using as the
> >>>>>>                       material, has another movieClip inside it
> >>>>>>                called animatedDoll
> >>>>>>                       that is the one I need to play and stop. Any
> >>>>>>                help on how to
> >>>>>>                       reach it? If I use:
> >>>>>>
> >>>>>>                       walkingTest.animatedDoll.stop();
> >>>>>>
> >>>>>>                       I get an error...
> >>>>>>
> >>>>>>                       Thanks a lot,
> >>>>>>
> >>>>>>                       Javier
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> ------------------------------------------------------------------------
> >>>>>>
> >>>>>>
> _______________________________________________
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> >>>>>>
> >>>>>>
> >>>>>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
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> > -----
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