[Papervision3D] pv3d >2.1 - DAE animation playframe X

speedok speedok at gmail.com
Thu Jul 16 12:10:28 PDT 2009


Aloha Paul,

Thanks, nice and easy solution. Will do some test to see if it will play
every frame in the clip this way.


Paul Tondeur wrote:
> 
> I'd say that the easiest (and probably the only) way for doing this is  
> by defining an animation clip that starts and ends at the same time.
> 
> Animation clips are time based and not frame based. When I'm right  
> it's based on 30 fps. So when you want to play frame 7, you have to  
> divide it by 30 first in order to get the time:
> var frameTime:Number = 30 / 7;
> 
> Then we can define an animation clip
> var animationFrame:AnimationClip3D = new  
> AnimationClip3D("frame7",frameTime,frameTime);
> 
> Make the model aware of the clip
> daeModel.animation.addClip(animationFrame);
> 
> And finally play the clip
> daeModel.play("frame7");
> 
> I've just quickly tested this. It looks likes this works fine here. As  
> far as I know this is the only way to render just a single frame out  
> of an animation.
> 
> I hope this works for you.
> 
> Paul
> 
> On Jul 13, 2009, at 11:47 PM, speedok wrote:
> 
>>
>> Aloha,
>>
>> I made this before pv3d '2.1' and talked with Tim about this and he  
>> gave me
>> possible directions (sadly i didnt had time for it yet and lost his  
>> notes
>> sorry Tim:)).
>>
>> Basically what i want to do it play a certain frame in the animation  
>> like
>> dae.playframe(7);
>>
>> Anyone allready made something like this ?
>> (if not ill dive into this once again:))
>>
>>
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>>
>>
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