[Papervision3D] actual screen (x, y) coordinates
John Lindquist
johnlindquist at gmail.com
Thu Jul 16 16:05:24 PDT 2009
http://pv3d.org/2008/11/17/finding-2d-coordinates/
I think a "v" got tagged on the end of the URL when I was pasting it. But
yeah, autoCalc is the right approach.
On Thu, Jul 16, 2009 at 6:47 PM, Jonathon Stierman <
jstierman at modernclimate.com> wrote:
> I get redirected to a post about vectors… and my brain is a little fried
> at the moment already! If that is the correct post, I’ll dive into it
> later.
>
>
>
> For now, the autoCalcScreenCoords works just fine.
>
>
>
> Thanks, guys!
>
>
>
> Jonathon
>
>
>
> *From:* papervision3d-bounces at osflash.org [mailto:
> papervision3d-bounces at osflash.org] *On Behalf Of *John Lindquist
> *Sent:* Thursday, July 16, 2009 5:42 PM
> *To:* papervision3d at osflash.org
> *Subject:* Re: [Papervision3D] actual screen (x, y) coordinates
>
>
>
> Does this help?
>
> http://pv3d.org/2008/11/17/finding-2d-coordinates/v
>
> On Thu, Jul 16, 2009 at 6:20 PM, Jonathon Stierman <
> jstierman at modernclimate.com> wrote:
>
> Is it possible to get the final Flash screen coordinate for a rendered
> DisplayObject3D? I saw the DisplayObject3D.screen property, but I get (0,
> 0, 0) as the result every time.
>
>
>
> Jonathon
>
>
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