[Papervision3D] blendModes to Object
nospam at therossman.org
nospam at therossman.org
Mon Jul 27 10:13:07 PDT 2009
According to that article, it says you need to set "useOwnContainer" for
any primitives which you then want to affect with filters and blend modes.
HTH,
mark
> Hi there, I've been searching for this but the answers don't seem to work.
> I
> have a scene3D created and then I add 3 Planes to it each with a different
> MovieAssetMaterial like this:
>
> colorBox_1 = new Plane(movieAssetMaterial_1, 600, 600, 3, 3);
> colorBox_2 = new Plane(movieAssetMaterial_2, 600, 600, 3, 3);
> colorBox_3 = new Plane(movieAssetMaterial_3, 600, 600, 3, 3);
> ///
> scene.addChild(colorBox_1);
> scene.addChild(colorBox_2);
> scene.addChild(colorBox_3);
>
> I wanted the boxes to display blendMode = "add", but this won't work:
>
> colorBox_1.blendMode = "add";
> colorBox_2.blendMode = "add";
> colorBox_3.blendMode = "add";
>
> It seems it doesn't do a thing... Any ideas? Should I make a dod3d, add
> all
> the boxes there and then set the blendMode to the do3d?
>
> I checked this http://blog.zupko.info/?p=129 but got a little lost...
>
> Thanks,
>
> Javier
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