[Papervision3D] blendModes to Object
Mark I. Ross
nospam at therossman.org
Mon Jul 27 17:43:58 PDT 2009
can you add your collada to a viewportlayer, and apply the blendMode to
that?
*shrugs*
Javier España | javierespana.com wrote:
> Next step, trying to make a collada object with the same effect...
> I'll be needing help here...
>
> I have a collada object with 3 materials, and when I try this:
>
> collada.useOwnContainer = true;
> collada.blendMode = "add";
>
> The material are unaffected by the blendMode, any ideas?
>
> Thanks,
>
> Javier
>
> 2009/7/27 Javier España | javierespana.com <http://javierespana.com>
> <info at javierespana.com <mailto:info at javierespana.com>>
>
> Yeah, I was just writing to let all know that this worked for me:
>
>
> colorBox_1 = new Plane(movieAssetMaterial_1, 600, 600, 3, 3);
> colorBox_1.useOwnContainer = true;
> scene.addChild(colorBox_1);
> colorBox_1.blendMode = "add";
>
> And you can also add filters like this (import
> flash.filters.GlowFilter;):
>
> glow = new GlowFilter(0xfdfcbe, 1, 20, 20, 2, 1, false, false);
> colorBox_1.alpha = 0.5;
> colorBox_1.filters = [glow];
>
> Thanks a lot,
>
> Javier
>
>
> On Mon, Jul 27, 2009 at 2:13 PM, <nospam at therossman.org
> <mailto:nospam at therossman.org>> wrote:
>
>
> According to that article, it says you need to set
> "useOwnContainer" for
> any primitives which you then want to affect with filters and
> blend modes.
>
> HTH,
> mark
>
>
> > Hi there, I've been searching for this but the answers don't
> seem to work.
> > I
> > have a scene3D created and then I add 3 Planes to it each
> with a different
> > MovieAssetMaterial like this:
> >
> > colorBox_1 = new Plane(movieAssetMaterial_1, 600, 600, 3, 3);
> > colorBox_2 = new Plane(movieAssetMaterial_2, 600, 600, 3, 3);
> > colorBox_3 = new Plane(movieAssetMaterial_3, 600, 600, 3, 3);
> > ///
> > scene.addChild(colorBox_1);
> > scene.addChild(colorBox_2);
> > scene.addChild(colorBox_3);
> >
> > I wanted the boxes to display blendMode = "add", but this
> won't work:
> >
> > colorBox_1.blendMode = "add";
> > colorBox_2.blendMode = "add";
> > colorBox_3.blendMode = "add";
> >
> > It seems it doesn't do a thing... Any ideas? Should I make a
> dod3d, add
> > all
> > the boxes there and then set the blendMode to the do3d?
> >
> > I checked this http://blog.zupko.info/?p=129 but got a
> little lost...
> >
> > Thanks,
> >
> > Javier
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> >
>
>
>
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