[Papervision3D] Performance Tuning :: Best practices
karim at kurst.co.uk
Fri Jul 31 07:57:20 PDT 2009
One thing i found it keep your textures as small as possible, i am swapping
higher quality bitmap images when items are in full view, lower when they
are not. I achieved this by dynamically resizing the BitmapData. If you can
get away with this - it will help a lot.
Also, keep the triangle count as low as possible ( segmentsW / segmentsH for
a plane ), and don't overkill your interval delay - but i am sure you know
that.... ;-) ... that's all i can think of now...
hope this helps....
On Fri, Jul 31, 2009 at 11:45 AM, Gopi<Music d life giver> <
gemogopi at gmail.com> wrote:
> I am integrating my PV3D coverflow component to flex App. While tracking
> the memory usage in Flex profiler, PV3D classes are eating around 80% of
> memory.. and my App went worst :-( I need some inputs to tune my App's
> performance. Number3D, Vertices and some other classes are occupying more
> than 50%. My PV3D component is having nothing but 5 Primiive planes filled
> with bitmapmaterial.
> Suggestions will be million worthable :-)
> Papervision3D mailing list
> Papervision3D at osflash.org
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