[Papervision3D] Jiglib and PV3D Multiplayer Game
doug at dougmccune.com
Mon Jun 8 20:18:32 PDT 2009
Out of curiosity, why did you go with a 3D physics engine and not a 2D one?
the game seems to be basically a 2D physics simulation (but obviously
rendered in 3D). I assume that using 2D physics instead of 3D would have
been easier on the CPU?
On Mon, Jun 8, 2009 at 12:49 PM, laHabichuela <lahabichuela at gmail.com>wrote:
> Hi all,
> We have develop a PV3D and Jiglib Multiplayer Game. We use a Red5 for
> multiplayer server. We think this is great:
> Any suggestion and feedback will be wellcome. And of course, if you have
> any questions about how is done, we will happy to respond :D
> La Habichuela
> Papervision3D mailing list
> Papervision3D at osflash.org
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