[Papervision3D] Polygon weirdness when rendering
azupko at zupko.info
Thu Mar 5 04:11:54 PST 2009
yes - i would completely seperate teh backdrop mesh from the letters
(since it looks like it is all one mesh from the output). Then you
can give the individual children layers:
On Mar 5, 2009, at 5:24 AM, am at complexresponse.com wrote:
> ok, it's a triangulation problem, the back mesh just don't connect
> with letters mesh.
> As far as I know uou could solve this or:
> - using layers as Zupko said, having 2 objects and send each one to
> own layer, one for the background (blue and red) and other for the
> typo. but remenber this way the letters would render always on top
> - triangulate your model so the 2 meshes mach points. Don't know how
> to explain you this, so i'll link image :)
> this is really bad triangulation, but as you can see there is front
> and back screens, and there isn't mesh overlapping, the typo mesh
> get same points, this helps papervision z-fight. Warn about polygon
> count, your triangles will rise for sure with this!
> Hope I could explain the idea of what's going on with your model.
> On Mar 5, 2009, at 11:41 AM, manuelpedrera wrote:
>> Here you have the .max file, .dae file and a screenshot of the
>> http://www.nabble.com/file/p22349188/winston.max winston.max
>> http://www.nabble.com/file/p22349188/Winston2.DAE Winston2.DAE
>> .am wrote:
>>> good morning :)
>>> think it's possible to link a closeup image with the wireframe of
>>> your model, or better your collada file?
>> View this message in context: http://www.nabble.com/Polygon-weirdness-when-rendering-tp22334451p22349188.html
>> Sent from the Papervision3D mailing list archive at Nabble.com.
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